This is an editable PowerPoint that contains a classroom behavior system to encourage good choices for the entire class and individual students. I use this individually by adding incentives at the bottom of intermittent monopoly pieces. If students get caught making good choices they earn a roll of the dice. They then move their personal monopoly piece around the game board and receive the reward listed at the bottom of the monopoly piece. I use this for the entire class when all students get to roll the dice and move their monopoly pieces in one day. If this happens I draw from our Mystery Motivator envelope for a whole class reward. The envelope is filled with class determined rewards, i.e. extra recess, electronic day, flashlight reading, etc. My class loves this incentive!
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