This Monster Math set contains three board games and two card games for practicing multiplication facts. AND there are two versions of everything: Full color and black and white!
Monster Multiplication: This game is for two players. Each player will need a clip and a set of unique markers (pennies for one player, nickels for the other, or some small plastic chips.) The first player chooses a number on his/her side of the board and places a clip on it (clothespins work, as do paper clips or binder clips!) The second player places his/her clip on a number on the other side of the board, multiplies the two numbers (one from each side) together, and covers the product on the game grid with a marker. Then the first player moves his/her clip to a new number, multiplies it by the other players number, and covers a space. Play continues until one player has three in a row. To make the game more challenging, play until one player has four in a row!
Jack O’Lantern Memory Match: This game is for two to four players. Choose the facts that your students need to practice. Place all cards face down, and let players take turns turning over two cards at a time. If the two cards are a matching expression and product, the player keeps the two cards and gets a second turn. Play continues until all the cards are matched. The player who makes the most matching pairs wins the game.
Frankenstein and Friends: This game is for two to four players, and requires one die. Each player will need a small game marker (coins work, too!) Players put their markers on the word start. Players take turns rolling the die to move around the board. When players land on a space, they tell the product of the two factors. If the answer is correct, the marker stays on that square. If the answer is incorrect, the marker moves back two spaces. Other players decide if the answer is correct or not. First player to reach the finish is the winner.
Bat Bump: Bat Bump is a fun math game for two players! Students start with10 Unifix cubes or Linker cubes each. Each player should have 10 cubes of their own color. Players take turns rolling two dice, multiplying the numbers together and then covering the corresponding number with a cube. If one player rolls the same number a second time, he can stack two cubes, making that place “safe.” Otherwise, when an opponent rolls the same number, that player can “bump” the first player off of the space. The first player to place all his/her cubes on the board is the winner.
Eek, A Monster! Decide which facts your students need to practice and place all the cards in a paper bag (or use a cute seasonal bag!) Player one draws a card from the bag, reads the expression, and then says the answer, if he knows it. If the answer is correct, the player continues to draw cards until he doesn’t know an answer, at which time it becomes the other player’s turn. If a player draws the “Eek!” card, he or she must put all the cards back in the bag. If the player draws the “Safe” card, he or she may save it. The “Safe” card can be used when a player draws an “Eek!” card. Rather than putting cards back in the bag, the player may trade in his/her “Safe Card,” and then his/her turn is over. The first player to collect ten cards is the winner! Or change the number of cards required to win to make the game shorter or longer.