Motivate Teenage Writers with Video Games: The Dyatlov Pass Incident

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Common Core Standards
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33.7 MB   |   75 pages


Note: Some of my products have some “out there” ideas. Make sure to look at the preview before purchasing. Everyone's classroom is unique and while these lessons work within my classroom, that may not be the case in another’s room.

"Messenger of fear in sight
Dark deception kills the light"

-The Thing That Should Not Be (Metallica)

The Dyatlov Pass incident details the mysterious deaths of nine ski hikers in the northern Ural Mountains on February 2, 1959. What could have possibly happened? There are many theories. What better way to motivate teenage writers to explore and analyze this historical event through the unique and chilling video game, Kholat, by IMGN.PRO.

This lesson guide takes your students through 21 video game play through clips, to be discussed, analyzed, and written about. My recommendation for using the guide is to follow the steps below:

1. Show provided embedded clip.
2. Either make a copy of the provided graphic organizer or have the students simply make their own copy.
3. Have the students fill in the graphic organizer with the requested information.
4. Have students complete the paragraph template (paragraph activities start with Get Me to the Church clip.)
5. Complete the Differentiated Final Writing
6. Hopefully, you have been successful in reaching those hard to reach writers!

Keep in mind . . .
1. I buy the game.
2. I play the game.
3. I make the videos while playing the game.
4. I create the educational activities, which correlate with the game's concepts.
5. I complete the unit guide.
6. I contact and talk to the game's creators to get their blessing on promoting my guides.

The key, as an educator, is to be willing to go out of one’s comfort zone and be ready to try something new and innovative. If the results mirror my own classroom, you will be pleased at the student's ability to improve their thinking and writing skills.

In my own classroom, I've had great success with my other video game and educational resources linked below.

Link-Playing with Fire: Literary Activities to Inspire Students in the Digital Age

Link-Investigate Mental Illness: Creative and Analytical Activities

Link-Sane in the Membrane: Brain Empowering Activities

Link-Carried Off to Rapture - Analyzing Video Game Narrative

Included in the Guide →
3 Terms of Use
4 Core Standards
5 Grading Template
6 Recommendations for Teaching
7 Key Elements of Horror Fiction
8 - 10 The Story of Dyatlov Pass
11 - 12 Map Activity
13 - 14 The Legend
15 - 16 The Lay of the Land
17 - 18 Something is Wrong
19 - 20 Not Alone
21 - 22 The Past is Never Far
23 - 24 “Setting” Up Fear
25 - 26 “Light” the Way
27 - 28 Light My Fire
29 - 30 Run!
31 - 33 Get Me to the Church
34 - 36 Yeah! A . . . Cave
37 - 39 The Ring of Fire
40 - 42 Look! Pretty Red Light
43 - 45 Let’s Just Be Friends
46 - 48 Anomalies
49 - 51 Then It All Started
52 - 54 Orange and Bizarre
55 - 57 Pretty Forest?
58 - 60 The Lair
61 - 63 This Is Strange
64 - 66 The End?
67 - 74 Differentiated Final Writing Prompt
75 References

If you struggle in getting your students to put a pen to paper, and you're willing to embrace the digital age, then this may be what you're looking for. It's time to take your students on the chilling journey of Kholat!

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Total Pages
Answer Key
Does Not Apply
Teaching Duration
3 Weeks

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Motivate Teenage Writers with Video Games: The Dyatlov Pas
Motivate Teenage Writers with Video Games: The Dyatlov Pas
Motivate Teenage Writers with Video Games: The Dyatlov Pas
Motivate Teenage Writers with Video Games: The Dyatlov Pas