This game will quickly become one of your go-to activities for drilling any student's goal. It's exciting and results in quick turns, which will ensure you get a lot of trials in during your session!
This game can be used on a teletherapy platform with two dice (virtual or real dice) or can be printed (both color and black & white are provided) and used over and over again.
How To Play: Each player chooses a marker/token to keep track of their climb up and down the mountain. Both players start at the bottom of the mountain. The first player rolls two dice, hoping that one die is a “1” in order to climb the first step. If a “1” and a “2” are rolled, the player can go up two steps. If the next number is not rolled, the player’s turn is over. Players continue taking turns rolling the dice, (hoping for their next number) until someone wins by making it all the way up the mountain and back down the other side.