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# Move It Prove It Games for 3.NBT.2 Addition & Subtraction Strategies-3.NBT.A.2

Subjects
Resource Types
Common Core Standards
Product Rating
4.0
File Type
Compressed Zip File
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1.36 MB   |   32 pages

### PRODUCT DESCRIPTION

In this purchase you will receive 4 separate card games/activities to practice addition and subtraction strategies for 3.NBT.2. This is a total of 32 pdf pages. The cards are printed 4 per page with a title card and a directions card for each version.

3.NBT.2 Move It Prove It-Version 1 (Addition within 1000)- In this version students each receive a card with an addition problem. Students must find their partner whose card has the same sum. For example, 618+273 will partner with 441+450 because the sum of both problems is 891. (Green Cards)

"Move It Prove It" is a great way to get your students up and 'moving' while 'proving' knowledge of a skill. This game should take no more than 5-10 minutes total and it will get the students a much needed movement break. The rules are simple. Remaining absolutely silent (they can only communicate by motioning and looking at each others' cards) they must find their partners and stand together. When signaled by the group, the teacher checks to make sure they group is correct. Upon approval, the students return to their seats, or if you wish to play again, instruct students to trade cards with another student and play again.

*Move It Prove It games can also be played as a regular matching game in a center where all cards are face down and two-four players take turns turning over 2 cards at a time until they find a match.

3.NBT.2 Move It Prove It-Version 2 (Subtraction within 1000)-In this version students each receive a card with a subtraction problem. Students must find their partner whose card has the same difference. For example, 519-426 will partner with 480-387 because the difference of both problems is 93. (red cards)

3.NBT.2 Move It Prove It-Version 3 (value of a digit)- In this version students each receive a card with either a number with one digit in orange or a card with a value. Students will pair up by matching the number cards to the value cards. For example, 7,942 (with the nine colored orange) will match up to the 900 value card. Students with value cards will be searching for a number to match their value, and students with number cards will be searching for the value of their colored digit. (orange cards)

3.NBT.2 Move It Prove It-Version 4 (expanded form)- In this version students each receive a card with either a number or a card with the expanded form. Students will pair up by matching the number cards to the expanded form cards. For example, 8,706 will match up to the card with 8,000+700+6. Students with number cards will be searching for their expanded form, and students with the expanded form will be searching for their number. Cards are purposely made so that many numbers are similar, meaning there is a 2,093 and a 2,930 so that students will really need to evaluate that they are finding the correct partner. (blue cards)

Interested in 3 additional games for 3rd grade NBT standards for only \$2 more? Check out the bundle that includes 7 total activities:
Link-Numbers in Base Ten Activity Pack

*I have many other versions of Move It Prove It activities in my store. Once the students understand the expectations of the activity, it is a great easy way to assess and close a lesson.
Total Pages
32
N/A
Teaching Duration
N/A

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