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Moving Pictures - Animations Technology Smart Notebook & Program for Years 3 - 6

Moving Pictures - Animations Technology Smart Notebook & Program for Years 3 - 6
Moving Pictures - Animations Technology Smart Notebook & Program for Years 3 - 6
Moving Pictures - Animations Technology Smart Notebook & Program for Years 3 - 6
Moving Pictures - Animations Technology Smart Notebook & Program for Years 3 - 6
Moving Pictures - Animations Technology Smart Notebook & Program for Years 3 - 6
Moving Pictures - Animations Technology Smart Notebook & Program for Years 3 - 6
Moving Pictures - Animations Technology Smart Notebook & Program for Years 3 - 6
Moving Pictures - Animations Technology Smart Notebook & Program for Years 3 - 6
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NOTEBOOK (SMARTboard) File

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291 MB|82 pages
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Product Description
In this unit students will explore animation and how it works. Students will consider all aspects of how an optical illusion and animation is created. Students will investigate what affects our own human eye has on the entire production. They will also be given opportunities to create their own animation using the knowledge they have gained throughout the unit.

IMPORTANT NOTICE TO BUYERS: This is a smart notebook and unit of work bundle. As stated in the file type information, this is a smart notebook file. The unit of work is embedded in the smart notebook. Therefore, to use this product you MUST have the smart notebook program installed on your computer at home or at school. For more information on the Smart Notebook program itself click here

***INCLUDED****
EDITABLE UNIT OF WORK
Videos, hands on activities, assessment tasks...an entire 10 week science and technology program that will have your students captivated, engaged and wanting more!

Outcomes addressed:

IC S2.2
Creates and evaluates information products demonstrating an understanding of the needs of particular audiences.

INV S2.7
Conducts investigations by observing, questioning, predicting, testing, collecting, recording and analysing data, and drawing conclusions.

DM S2.8
Develops, implements and evaluates ideas using drawings, models and prototypes at appropriate Stages of the design process.

UT S2.9
Selects and uses a range of equipment, computer-based technology, materials and other resources with developing skill to enhance investigation and design tasks.

• Develops ideas for an animation, by planning and drawing a series of pictures for a flip book
• plans and produces an animated sequence for young children using video, plasticine figures and signs
• Reflects on the success of an animation after surveying the targeted audience
• Selects and explains clay animation techniques (ie plasticine) used to create an animated video about an Australian animal
• Identifies an appropriate medium, eg video to record a cultural celebration
• Experiments with a range of desktop publishing features, graphics, font and borders to develop an effective poster.

Lesson 1: Introducing Moving Pictures
Lesson 2: How do Pictures Appear to Move?
Lesson 3: Basic Animation: Flip Books
Lesson 4: Thaumatrope
Lesson 5: Story Board
Lesson 6: Animation
Lesson 7: Designing Characters
Lesson 8: Animating Using Digital Camera
Lesson 9: Clay Animation

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Copyright © 2017 Mrs W-L. All rights reserved.

This purchase is for you and your classroom. Duplication for an entire school, an entire school system, or for commercial purposes is strictly forbidden. Please have other teachers purchase their own copy.
Total Pages
82 pages
Answer Key
N/A
Teaching Duration
3 months
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