Students will multiply two and three digit factors with and without renaming as they try to capture the Danger Dragon Monster. This can be used with any math program although it was created for use with Eureka Math grade 5 unit 2 lessons 5 and 6. Students will need scrap paper to work out the answers using any method. These are all fill in the blank answers. Answers are self-checking and student will receive immediate feedback if an answer is incorrect so that they can try again.
These decks were created to complement the Eureka/Engage NY grade 5 unit, but can easily be used with any math program or at any time of the year for review.
There is a random "Capture the Monster" boom card in each game, but you can also reward students with the printable collectible reward cards.
Get the complete Grade 5 Module 2 Digital Boom Card bundle here for a greatly reduced price:
Eureka Math Engage NY Grade 5 Module 2 Digital Boom Card Bundle
Get the complete Grade 5 Module 1 digital Boom Card bundle here:
Eureka Math Engage NY Grade 5 Module 1 Place Value15 Digital Boom Card Bundle
Please check out all my Boom Card Math Capture the Monster Games. Students can practice their understanding and enjoy working on the Boom Card decks multiple times until they get 100%. Teachers can track and assess each student's progress and understanding. Printable reward cards are provided for when students master the deck. . Each deck has a different reward card monster, which students can color and collect.
This product includes:
20 Self-Checking Digital Task Cards.
Built-in Answer Key.
Printable Monster Reward Cards.
These Task Cards do not require printing, laminating, or cutting! Great to use for:
• Whole Class Instruction
• Mini Lessons
• Small Group Instruction
• Math Centers
• Independent Work
Boom Cards play on any modern browsers on interactive whiteboards, desktops, laptops, netbooks, Chromebooks, iPads, iPhones, Android tablets and phones, and Kindle-Fire tablets. Boom Cards apps are on The App Store, Google Play, and the Amazon Kindle Fire store. To redeem your Boom Cards, you will create an account for Boom Learning. The account you get with your purchase allows you to play the Boom Cards on interactive whiteboards and with individual students using Fast Play. Fast Play does not save student progress reports. Boom Learning will give customers who are new to Boom Cards, for one year, and at no charge, the ability to collect and maintain student progress reports for up to 80 students. To collect and maintain student progress reports, you must assign students individual usernames and passwords. At the end of the one-year period, you will need to purchase a paid account to continuing saving student progress reporting. while trying to capture the Ice Badger monster. This was prepared to be used withe Eureka Math Engage NY Grade 5 Unit 2 Lesson 4, but can be used with any math program or for review at any time of the year.