Multiplication Centers Multiplication Games

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7 Ratings
Teach with Hope
Grade Levels
3rd - 5th
Resource Type
Formats Included
  • PDF
40 pages
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Teach with Hope


I know your students will love these centers as much as mine have!
I designed these centers to be engaging and purposeful. If students are engaged in meaningful practice I am free to run small math groups that maximize student learning.

In this download you will find 10 centers. These centers will help students practice and apply skills involving properties of multiplication (distributive, associative, and commutative properties) as well as fact families, problem solving, and using place value to solve multiplication problems. Check out the preview for a closer look.

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Multiplication Centers: The Basics

Multiplication Centers: The Bundle

Multiplication Exit Slips

Each center has student friendly directions right on the game board or recording sheet. The materials for each center are minimal. Students may need a paperclip, pencil, dice, any item that will serve as a game piece, and cards (included).


Properties of Multiplication: Students place the cards in a stack. They choose a card and determine the property shown between the two equations and record their answer on the recording sheet. Then, they solve the highlighted equation on each card.

Flip, Break, Solve: Practice double digit multiplication using the distributive property. The recording sheet guides students through the process step by step. Students choose a card, and find the product step by step.

Multiplication BIG Time: In this center students will put their knowledge of multiplication and place value to work. Students roll a dice to get their single digit factor. Then they spin the spinner to get the double digit factor ending in zero and solve. For a bonus, and for students needing to extend learning students divide the product by 2 or in half.

Double Digit X Race: With a partner, students race around the game board solving equations with one single digit factor and another double digit factor. Who will have the most symbols on the game board when the race is finished?

Zero Multi-digit Memory: In this game of memory partners practice matching equations ending in zero with the product. The player with the most matches at the end of the game wins!

Smartie Products: With a partner, students practice solving two double digit factors ending in zero. Spin the spinner to determine which equation on the game board to solve. The student who collects the most game pieces wins!

Associative Property Solve & Compare: Using the spinner, students create two problems that use the associative property. After solving each equation compare their products. (INDEPENDENT)

Distribute and Solve: Students choose a card that demonstrates the distributive property. Then using their knowledge of the distributive property and the step by step directions on the recording sheet students change the equation and solve. (INDEPENDENT)

ZING! Match or Solve?: Students match up pairs of cards using the distributive property and record them on the recording sheet. If the card says ZING! Follow the directions to solve. (INDEPENDENT)

Problem Solving Roll n’ Race: Students take turns drawing a card and either solving the story problem or writing an equation using a letter for the unknown variable. If the other player agrees student rolls a dice and moves on the game board. The first player to reach the finish line wins! (PARNTER)

Check out the preview for a closer look!
Total Pages
40 pages
Answer Key
Teaching Duration
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