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Product Description

This is a discounted product bundle of:

Multiplication Centers: The Basics

Multiplication Skills: Property Practice

You might also be interested in:

Multiplication Exit Slips

Check out each product preview for a closer look at all 20 centers!

I know your students will love these centers as much as mine have!

I designed these centers to be engaging and purposeful. If students are engaged in meaningful practice I am free to run small math groups that maximize student learning.

In this download you will find 20 centers. These centers will help students practice and apply skills that help develop a foundation of multiplication and apply properties of multiplication (distributive, associative, and commutative properties) as well as fact families, problem solving, and using place value to solve multiplication problems. Check out each preview for a closer look.

Each center has student friendly directions right on the game board or recording sheet. The materials for each center are minimal. Students may need a paperclip, pencil, dice, any item that will serve as a game piece, and cards (included).

Centers:

Roll A Product: Use dice to create an equation. Using the recording sheet and example. Show the equation as an array, equal groups, repeated addition and finally solve for the product.

Times Tac Toe and Challenge Times Tac Toe: In this partner game students strategically move game pieces from factor to factor to create a product. They mark their answer on the game board trying to beat their partner to creating a vertical, horizontal or diagonal row.

Multiplication Solve & Sort: Students shuffle cards, choose a card and solve it using the recording sheet then sort the products on the sorting mat.

Multiplication Roll n’ Spin: Students use a die to roll one factor and the spinner on the game board to spin the other. They solve to find the product and then determine whether the answer is odd or even.

Three Factors: This game lays out a simple way for students to practice multiplying three factors. Students roll a die to create their equation and then the game board leads them step by step to solving to find the product.

Make it or Flip It: Students spin the spinner to determine whether they make the equation themselves or if they get to “Flip It”, flip a card instead. If they flip a card they follow the directions on the card. But, if they make it themselves they have to spin the second spinner to determine whether they make an array, equal groups or repeated addition.

Missing Factor Race: With a partner, students race around the game board solving equations with missing factors. Who will have the most symbols on the game board when the race is finished?

Multiplication War: This is played like traditional war, but with multiplication cards. This is a simple game, but it is always amazing to me how many kids have never played this game. The multiplication cards and directions are of course, included!

Fact Family Flip: Students flip cards containing fact families. They record the multiplication and division equations on the recording sheet for each fact family.

Solve n’ Compare: Using the spinner, students create two different equations. They solve each equation and then compare the answers using greater than, less than, and =

Properties of Multiplication: Students place the cards in a stack. They choose a card and determine the property shown between the two equations and record their answer on the recording sheet. Then, they solve the highlighted equation on each card.

Flip, Break, Solve: Practice double digit multiplication using the distributive property. The recording sheet guides students through the process step by step. Students choose a card, and find the product step by step.

Multiplication BIG Time: In this center students will put their knowledge of multiplication and place value to work. Students roll a dice to get their single digit factor. Then they spin the spinner to get the double digit factor ending in zero and solve. For a bonus, and for students needing to extend learning students divide the product by 2 or in half.

Double Digit X Race: With a partner, students race around the game board solving equations with one single digit factor and another double digit factor. Who will have the most symbols on the game board when the race is finished?

Zero Multi-digit Memory: In this game of memory partners practice matching equations ending in zero with the product. The player with the most matches at the end of the game wins!

Smartie Products: With a partner, students practice solving two double digit factors ending in zero. Spin the spinner to determine which equation on the game board to solve. The student who collects the most game pieces wins!

Associative Property Solve & Compare: Using the spinner, students create two problems that use the associative property. After solving each equation compare their products. (INDEPENDENT)

Distribute and Solve: Students choose a card that demonstrates the distributive property. Then using their knowledge of the distributive property and the step by step directions on the recording sheet students change the equation and solve. (INDEPENDENT)

ZING! Match or Solve?: Students match up pairs of cards using the distributive property and record them on the recording sheet. If the card says ZING! Follow the directions to solve. (INDEPENDENT)

Problem Solving Roll n’ Race: Students take turns drawing a card and either solving the story problem or writing an equation using a letter for the unknown variable. If the other player agrees student rolls a dice and moves on the game board. The first player to reach the finish line wins! (PARNTER)

Check out the preview for a closer look!

Multiplication Centers: The Basics

Multiplication Skills: Property Practice

You might also be interested in:

Multiplication Exit Slips

Check out each product preview for a closer look at all 20 centers!

I know your students will love these centers as much as mine have!

I designed these centers to be engaging and purposeful. If students are engaged in meaningful practice I am free to run small math groups that maximize student learning.

In this download you will find 20 centers. These centers will help students practice and apply skills that help develop a foundation of multiplication and apply properties of multiplication (distributive, associative, and commutative properties) as well as fact families, problem solving, and using place value to solve multiplication problems. Check out each preview for a closer look.

Each center has student friendly directions right on the game board or recording sheet. The materials for each center are minimal. Students may need a paperclip, pencil, dice, any item that will serve as a game piece, and cards (included).

Centers:

Roll A Product: Use dice to create an equation. Using the recording sheet and example. Show the equation as an array, equal groups, repeated addition and finally solve for the product.

Times Tac Toe and Challenge Times Tac Toe: In this partner game students strategically move game pieces from factor to factor to create a product. They mark their answer on the game board trying to beat their partner to creating a vertical, horizontal or diagonal row.

Multiplication Solve & Sort: Students shuffle cards, choose a card and solve it using the recording sheet then sort the products on the sorting mat.

Multiplication Roll n’ Spin: Students use a die to roll one factor and the spinner on the game board to spin the other. They solve to find the product and then determine whether the answer is odd or even.

Three Factors: This game lays out a simple way for students to practice multiplying three factors. Students roll a die to create their equation and then the game board leads them step by step to solving to find the product.

Make it or Flip It: Students spin the spinner to determine whether they make the equation themselves or if they get to “Flip It”, flip a card instead. If they flip a card they follow the directions on the card. But, if they make it themselves they have to spin the second spinner to determine whether they make an array, equal groups or repeated addition.

Missing Factor Race: With a partner, students race around the game board solving equations with missing factors. Who will have the most symbols on the game board when the race is finished?

Multiplication War: This is played like traditional war, but with multiplication cards. This is a simple game, but it is always amazing to me how many kids have never played this game. The multiplication cards and directions are of course, included!

Fact Family Flip: Students flip cards containing fact families. They record the multiplication and division equations on the recording sheet for each fact family.

Solve n’ Compare: Using the spinner, students create two different equations. They solve each equation and then compare the answers using greater than, less than, and =

Properties of Multiplication: Students place the cards in a stack. They choose a card and determine the property shown between the two equations and record their answer on the recording sheet. Then, they solve the highlighted equation on each card.

Flip, Break, Solve: Practice double digit multiplication using the distributive property. The recording sheet guides students through the process step by step. Students choose a card, and find the product step by step.

Multiplication BIG Time: In this center students will put their knowledge of multiplication and place value to work. Students roll a dice to get their single digit factor. Then they spin the spinner to get the double digit factor ending in zero and solve. For a bonus, and for students needing to extend learning students divide the product by 2 or in half.

Double Digit X Race: With a partner, students race around the game board solving equations with one single digit factor and another double digit factor. Who will have the most symbols on the game board when the race is finished?

Zero Multi-digit Memory: In this game of memory partners practice matching equations ending in zero with the product. The player with the most matches at the end of the game wins!

Smartie Products: With a partner, students practice solving two double digit factors ending in zero. Spin the spinner to determine which equation on the game board to solve. The student who collects the most game pieces wins!

Associative Property Solve & Compare: Using the spinner, students create two problems that use the associative property. After solving each equation compare their products. (INDEPENDENT)

Distribute and Solve: Students choose a card that demonstrates the distributive property. Then using their knowledge of the distributive property and the step by step directions on the recording sheet students change the equation and solve. (INDEPENDENT)

ZING! Match or Solve?: Students match up pairs of cards using the distributive property and record them on the recording sheet. If the card says ZING! Follow the directions to solve. (INDEPENDENT)

Problem Solving Roll n’ Race: Students take turns drawing a card and either solving the story problem or writing an equation using a letter for the unknown variable. If the other player agrees student rolls a dice and moves on the game board. The first player to reach the finish line wins! (PARNTER)

Check out the preview for a closer look!

Total Pages

80 pages

Answer Key

N/A

Teaching Duration

N/A

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