Multiplication Centers Multiplication Games

Teach with Hope
Grade Levels
3rd - 5th
Resource Type
Formats Included
  • PDF (40 pages)
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Teach with Hope


I know your students will love these centers as much as mine have!
I designed these centers to be engaging and purposeful. If students are engaged in meaningful practice I am free to run small math groups that maximize student learning.

In this download you will find 10 centers. These centers will help students practice their beginning multiplication skills including; arrays, equal groups, skip counting, repeated addition, missing factors, equations with three factors, comparing products, and more.

You might also be interested in:

Multiplication Centers: Advanced Skills for math center practice with multiplication properties and more!

Multiplication Centers: The Bundle

Multiplication Exit Slips

Each center has student friendly directions right on the game board or recording sheet. The materials for each center are minimal. Students may need a paperclip, pencil, dice, any item that will serve as a game piece, and cards (included).


Roll A Product: Use dice to create an equation. Using the recording sheet and example. Show the equation as an array, equal groups, repeated addition and finally solve for the product.

Times Tac Toe and Challenge Times Tac Toe: In this partner game students strategically move game pieces from factor to factor to create a product. They mark their answer on the game board trying to beat their partner to creating a vertical, horizontal or diagonal row.

Multiplication Solve & Sort: Students shuffle cards, choose a card and solve it using the recording sheet then sort the products on the sorting mat.

Multiplication Roll n’ Spin: Students use a die to roll one factor and the spinner on the game board to spin the other. They solve to find the product and then determine whether the answer is odd or even.

Three Factors: This game lays out a simple way for students to practice multiplying three factors. Students roll a die to create their equation and then the game board leads them step by step to solving to find the product.

Make it or Flip It: Students spin the spinner to determine whether they make the equation themselves or if they get to “Flip It”, flip a card instead. If they flip a card they follow the directions on the card. But, if they make it themselves they have to spin the second spinner to determine whether they make an array, equal groups or repeated addition.

Missing Factor Race: With a partner, students race around the game board solving equations with missing factors. Who will have the most symbols on the game board when the race is finished?

Multiplication War: This is played like traditional war, but with multiplication cards. This is a simple game, but it is always amazing to me how many kids have never played this game. The multiplication cards and directions are of course, included!

Fact Family Flip: Students flip cards containing fact families. They record the multiplication and division equations on the recording sheet for each fact family.

Solve n’ Compare: Using the spinner, students create two different equations. They solve each equation and then compare the answers using greater than, less than, and =

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Total Pages
40 pages
Answer Key
Teaching Duration
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to see state-specific standards (only available in the US).
Identify arithmetic patterns (including patterns in the addition table or multiplication table), and explain them using properties of operations. For example, observe that 4 times a number is always even, and explain why 4 times a number can be decomposed into two equal addends.
Solve two-step word problems using the four operations. Represent these problems using equations with a letter standing for the unknown quantity. Assess the reasonableness of answers using mental computation and estimation strategies including rounding.
Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 × 5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.
Understand division as an unknown-factor problem. For example, find 32 ÷ 8 by finding the number that makes 32 when multiplied by 8.
Apply properties of operations as strategies to multiply and divide. Examples: If 6 × 4 = 24 is known, then 4 × 6 = 24 is also known. (Commutative property of multiplication.) 3 × 5 × 2 can be found by 3 × 5 = 15, then 15 × 2 = 30, or by 5 × 2 = 10, then 3 × 10 = 30. (Associative property of multiplication.) Knowing that 8 × 5 = 40 and 8 × 2 = 16, one can find 8 × 7 as 8 × (5 + 2) = (8 × 5) + (8 × 2) = 40 + 16 = 56. (Distributive property.)


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