# Multiplication & Division Facts to 100 Bundle: 4 Games & 2 Puzzles

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Your purchase comes with 6 documents: 4 Games & 2 Puzzles that allow scholars to practice their multiplication and division facts to 100 (1-10). There are 2 KABOOM! Games (one with multiplication facts, one with division), 2 Memory Match Games (one with multiplication facts, one with division), & 2 Puzzles (one with multiplication facts, one with division).

MULTIPLICATION FACTS GAMES

1. KABOOM!: comes with the deck of cards (the x's ensure scholars cannot see through when printed 2 sided on computer paper, we never have card stock to print on), teacher information with a Key, labeled workspace for the kids to track their work on, and directions. The deck of cards contains 24 problems, plus 4 SKIP A TURN! cards, 4 GIMME! cards, and 4 KABOOM! cards. Cards are easily edited if you want to put in your own problems and target certain facts.

There is a version of this game involving multiplication facts 1-12 here: KABOOM Multiplication facts to 144

KABOOM: How to Play!

1. You need: a deck of cards, a pencil, and a work space sheet

2. Cut out all cards, shuffle, and place face down

3. Play ro-sham-bo (rock-paper-scissors) to decide who goes first

4. First player turns over the top card from the deck, ALL scholars do the work in the appropriate box (If you flipped a C card, do the work in the C box)

5. If all players agree with the card-flippers' answer, the card-flipper gets to KEEP the card, if the card-flipper got the problem wrong it gets returned to the bottom of the deck

6. Special Cards:

SKIP A TURN: the player that turns this card over loses their turn, and places this card off to the side in a discard pile (do NOT return to deck)

GIMME!: the player that turns this card over gets to take a completed card from another player to add to their cards, the GIMME! card is placed off to the side in a discard pile (do NOT return to deck)

KABOOM!: the player that turns this card over must return ALL of their completed cards to the deck, the KABOOM! card is then placed off to the side in a discard pile (do NOT return to deck)

7. The game is over when all problem cards have been taken by players, and all special cards have been used once and discarded, the player with the most cards at the end of the game wins!!!

You can find just this game here: KABOOM!

2. MEMORY MATCH: comes with memory match cards, 25 problems and 25 products for a deck of 50 cards. The X's on the cards are so when you print them 2 sided scholars cannot see through the cards (we never have card stock). Your purchase comes with 2 sets of directions that can make the memory game easier or harder to complete, along with a key for the teacher, and a work space for scholars to record their work.

TEACHER INFORMATION

The products are listed next to the expressions, which means it is easy to modify the length of the game and the number of cards by just removing a paper from the “deck”. There are 25 problems total, which means 50 cards all together; this is great for a long stretch of practice, or just give scholars the 1st 3 pages and play a shorter game!

You can find just this game here: Memory Match to 100

There is a version of this game that contains multiplication facts to 144 (multiplication facts 1-12) here: Memory Match to 144

3. PUZZLE: This is a puzzle for scholars to practice their multiplication facts 1-10. Your purchase comes with the puzzle pieces, a key for the problems, directions, and a picture for an example.

Directions:

1. Scholars cut out the 16 puzzle pieces, which include 17 multiplication problems

2. Scholars match the expressions up to the proper product, if they cannot find the product they have made an error.

3. Scholars should glue the pieces down at the end, I would not let them do it as they work as some problems match on 3 sides (not all differences will be used).

You can find just this puzzle here: Puzzle Multiplication Facts to 100

There is a version of this puzzle that includes multiplication facts to 144 (facts for 1-12) here: Puzzle Multiplication Facts to 144

DIVISION FACTS GAMES

4. KABOOM!: comes with the deck of cards (the x's ensure scholars cannot see through when printed 2 sided on computer paper, we never have card stock to print on), teacher information with a Key, labeled workspace for the kids to track their work on, and directions. The deck of cards contains 24 problems, plus 4 SKIP A TURN! cards, 4 GIMME! cards, and 4 KABOOM! cards. Cards are easily edited if you want to put in your own problems and target certain facts.

CARDS A-L are all normal division problems where the answer is the quotient, CARDS N-Y are missing dividend/divisor problems. You can use this information to target the kind of division you want scholars doing, also good for differentiating small groups.

There is a version of this game involving division facts 1-12 here: KABOOM! Facts to 144

KABOOM: How to Play!

1. You need: a deck of cards, a pencil, and a work space sheet

2. Cut out all cards, shuffle, and place face down

3. Play ro-sham-bo (rock-paper-scissors) to decide who goes first

4. First player turns over the top card from the deck, ALL scholars do the work in the appropriate box (If you flipped a C card, do the work in the C box)

5. If all players agree with the card-flippers' answer, the card-flipper gets to KEEP the card, if the card-flipper got the problem wrong it gets returned to the bottom of the deck

6. Special Cards:

SKIP A TURN: the player that turns this card over loses their turn, and places this card off to the side in a discard pile (do NOT return to deck)

GIMME!: the player that turns this card over gets to take a completed card from another player to add to their cards, the GIMME! card is placed off to the side in a discard pile (do NOT return to deck)

KABOOM!: the player that turns this card over must return ALL of their completed cards to the deck, the KABOOM! card is then placed off to the side in a discard pile (do NOT return to deck)

7. The game is over when all problem cards have been taken by players, and all special cards have been used once and discarded, the player with the most cards at the end of the game wins!!!

You can find just this game here: KABOOM! Facts to 100

5. MEMORY MATCH: comes with memory match cards, 25 problems and 25 quotients/dividends for a deck of 50 cards. The X's on the cards are so when you print them 2 sided scholars cannot see through the cards (we never have card stock). Your purchase comes with 2 sets of directions that can make the memory game easier or harder to complete, along with a key for the teacher, and a work space for scholars to record their work.

TEACHER INFORMATION

The quotients/dividends are listed next to the expressions, which means it is easy to modify the length of the game and the number of cards by just removing a paper from the “deck”. There are 25 problems total, which means 50 cards all together; this is great for a long stretch of practice, or just give scholars the 1st 3 pages and play a shorter game! You can also separate the division problems (12 ÷ 4) from missing dividend problems (? ÷ 2 = 8) for different practice groups/centers, or differentiated practice.

You can find just this game here: Memory Match Facts to 100

There is a version of this game that contains division facts to 144 (division facts 1-12) here: Memory Match Facts to 144

6. PUZZLE: This is a puzzle for scholars to practice their division facts 1-10. Your purchase comes with the puzzle pieces, a key for the problems, directions, and a picture for an example.

Directions:

1. Scholars cut out the 16 puzzle pieces, which include 19 division problems, including missing dividend problems.

2. Scholars match the equations/expressions up to the proper dividend/quotient, if they cannot find the dividend/quotient they have made an error.

3. Scholars should glue the pieces down at the end, I would not let them do it as they work as some problems match on 4 sides (not all dividends/quotients will be used).

You can find just this puzzle here: Puzzle Facts to 100

There is a version of this puzzle that includes division facts to 144 (facts for 1-12) here:

Puzzle Facts to 144

Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 × 5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.
Understand division as an unknown-factor problem. For example, find 32 ÷ 8 by finding the number that makes 32 when multiplied by 8.
Apply properties of operations as strategies to multiply and divide. Examples: If 6 × 4 = 24 is known, then 4 × 6 = 24 is also known. (Commutative property of multiplication.) 3 × 5 × 2 can be found by 3 × 5 = 15, then 15 × 2 = 30, or by 5 × 2 = 10, then 3 × 10 = 30. (Associative property of multiplication.) Knowing that 8 × 5 = 40 and 8 × 2 = 16, one can find 8 × 7 as 8 × (5 + 2) = (8 × 5) + (8 × 2) = 40 + 16 = 56. (Distributive property.)
Determine the unknown whole number in a multiplication or division equation relating three whole numbers. For example, determine the unknown number that makes the equation true in each of the equations 8 × ? = 48, 5 = __ ÷ 3, 6 × 6 = ?.
Use multiplication and division within 100 to solve word problems in situations involving equal groups, arrays, and measurement quantities, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.
Total Pages
68 pages
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