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# Multiplication Facts Practice Game: First To Five! (1s-12s and Square Numbers!)

Subjects
Resource Types
Common Core Standards
Product Rating
4.0
File Type
PDF (Acrobat) Document File
5.21 MB   |   16 pages

### PRODUCT DESCRIPTION

A fun multiplication facts practice game for all facts 1s-12s plus a BONUS game board for square numbers. To play students simply choose to roll one or two dot cubes and take the number that they roll times the multiplier listed in the middle box of their card. The student may then mark the multiplication product on his or her board with a chip before passing the dot cubes to his or her partner. The first of the two partners to get five in a row wins!

This product comes with 13 printable game boards (more than one student may play with the same board--it is not like BINGO where all the cards need to be different). The game boards are categorized by number so that you can assign students to work on specific times tables to meet their current learning needs. (i.e. Student A has a "Multiply by 2" game board while Student B is ready for the "Multiply by 7" game board.)

For more details on how to play, check out the preview or keep scrolling down for game play rules and examples.

Materials needed to play that are not included:
-Marking chips
-Two dot cubes

Playing First to Five!

-Students are paired and each student is given their own game board. (The boards may be the same or different for ability level differentiation if necessary. It is okay if students have the same board because the numbers that they roll will be different from the numbers their partners will roll.)

-Student A chooses whether he or she wants to roll one dot cube or two. Once the student has rolled, he or she takes the number rolled times the number listed in the middle square of his or her card (unless they have the “square it!” card, then they square whatever number they roll).

-The student that rolled finds the product and checks with his or her partner for correctness. Next, the student takes a marking chip and locates the two squares on the board that contain the product. The student strategizes which square to put the chip on (depending on where the number is in location to the FREE space or the other chips on the board).

Example: The student has the “Multiply by 3” card. The student rolls a 1 and a 5. These numbers add up to 6, so she multiplies 6 x 3 =18. The student may cover one of the two squares that have 18 with a marking chip on her game board.

-Student A’s turn is finished and she passes the dot cubes to Student B. Student B repeats this process with his or her own game board. Play alternates back and forth until one student wins with five marking chips in a row: vertical, horizontal, or diagonal.

-If a student gets a product a second time, they may mark the second square on the board that contains that product. If the product is rolled a third, fourth, fifth, etc. time, the student passes their turn and tries again after his or her partner goes.

-Strategy is an important part of the game. For example if a student has the “Multiply by 5” board and just needs to cover the number 5 to win, he or she would want to strategize that he or she needs to roll a one to achieve 5 as a product. Therefore, the student should choose to roll only one dot cube instead of both of the dot cubes on his or her turn. There is also strategy in choosing which of the two locations of products to cover with the marking chip on the game board.

Total Pages
16
N/A
Teaching Duration
N/A

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