Multiplication Games: Multiplication Bump
- An excellent game for practicing the multiplication tables 2x through to 12x
Game in a Nutshell:
Two players throw one or two dice, add the numbers shown and then multiply the total thrown and cover the spaces on the game board.
What You Need:
1 Game Board
12 Counters of different colous for each player
2 Calculators (optional)
Deciding Who Goes First:
Person with the longest hair goes first
How to Play:
1. Player One throws ONE die and multiplies the number shown by the table shown on the game board e.g. if a 6 is thrown on the 6x Table board this means 6x6=36, so their counter is placed over 36.
2. Player Two then repeats step one.
3. Player One then throws TWO dice and multiplies the total thrown by the table shown on the game board e.g. if a 5 and 4 are thrown, these numbers are added together to give 9 and then 9 x6=54 so a 54 is covered.
3. Play continues alternating between one and two dice thrown for each turn until one player has no more counters to place.
The Bump Rule:
If you throw a number already covered, you can BUMP your opponent's counter back into their hand and place your counter on the spot they previously occupied.
The Lock In Rule:
If you throw a number that you already have a counter on you can stack another counter on top of it and this square is said to be 'Locked In'. This means your counters cannot be BUMPED off the board.
How to Win:
The first player to run out of counters is declared the winner.
Roll & Cover
- Start with 15 counters each, roll the dice, multiply the numbers together & cover the appropriate numbers. No Bump Rule. First to run out of counters wins.
Four in a Row
- Start with 15 counters each, roll the dice, multiply the numbers together & cover the appropriate numbers. First to get four counters in a row horizontally, vertically or diagonally wins the game.
Before the Game:
- Plenty of modelling with concrete materials on the difference between e.g. 6 lots of 4 and 4 lots of 6.
- Be sure the students have a thorough understanding of what Multiplication is. e.g. Repeated Addition, Groups of...
- Children love big and novel words so introduce the word 'subitizing', what it means and why the skill is useful. I do not expect them to remember the word or use it, it is just nice to celebrate our language and know we have technical words for a lot of things :)
- Children 'Think, Pair Share' where they are at with subitising with dice. Can you see the pattern and then say the number shown or do you have to count the dots? Can you look at both dice and know the answer or do you have to count the dots?
- Children record where they are at with subitizing and write a goal to achieve by the end of the game playing time.
During the Game:
- Teacher monitors and questions students re their use of subitizing. Make lists of students who need a tutorial on the concept.
- Encourage subitizing as an effective and efficient strategy to make the game flow.
- Encourage the use of the calculator as a way to 'aid' learning rather than a 'crutch'. Type in the algorithm, mentally work out the answer and then press equals to confirm their answer. This is a much more powerful way of learning than just using the calculator to find the answer.
Possible Self Reflection for After the Game:
- While I was playing this math game I noticed _______
- I am still a little confused about _______
- During Math today I felt ___________ because _____
- What did you discover about your use of Multiplication
strategies while playing the game today.
- What do you feel you need to focus on next time you play this game?
- Are you tempted to not do the mental computation step when you are playing with a calculator? Why do you think this is?
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