NGSS Grade K Investigate Forces with Pushes and Pulls K-PS2-1
This is an NGSS aligned and improved version of Introduction to Pushes and Pulls for Kindergarten by Science and Kids.
In these NGSS aligned activities/assessments, primary students observe the effects of force (pushes and pulls) and motion. In the first activity/assessment, students observe and describe objects that are moving and identify the force (a push or a pull or both) that make the objects move. Then they draw and describe themselves demonstrating a push or a pull to makes something move. In the second activity/assessment, students observe, describe, and draw a toy at rest. Then they put the toy in motion and describe the force (push or pull) used to make the toy move.
K-PS2-1. Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object. [Clarification Statement: Examples of pushes or pulls could include a string attached to an object being pulled, a person pushing an object, a person stopping a rolling ball, and two objects colliding and pushing on each other.] [Assessment Boundary: Assessment is limited to different relative strengths or different directions, but not both at the same time. Assessment does not include non-contact pushes or pulls such as those produced by magnets.]
Teacher tips, teacher background, 2 hands-on lessons, student recording pages, poetry, recording sheets, rubrics for scoring
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NGSS Grade K Push and Pull Design Solutions Performance Assessment
In these NGSS aligned activities/assessments, primary students analyze data to determine if a design solution works as intended to change the speed or direction of an object using a push or pull. In the first activity/assessment, a Ping-Pong ball is at rest and students observe and describe a how they can move the ball and identify the forces (a push or a pull or both) they used to make the ball move. Then they draw and describe themselves using a push or a pull to make the ball move.
The second activity/assessment, students predict and test the effects of small and large pushes and pulls on a toy car. Students measure, record, and make drawings showing the cause and effect of different kinds of pushes and pulls in terms of changing the speed and direction of toys.
K-PS2-2. Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.* [Clarification Statement: Examples of problems requiring a solution could include having a marble or other object move a certain distance, follow a particular path, and knock down other objects. Examples of solutions could include tools such as a ramp to increase the speed of the object and a structure that would cause an object such as a marble or ball to turn.] [Assessment Boundary: Assessment does not include friction as a mechanism for change in speed.]
Teaching tips, teacher background, photos for set up, student recording pages, rubrics for scoring, a tape measure to 50 and100, Core Math activity, Poem, Concept map, and large vocabulary words for a word wall are included.
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20% discount as a bundle.