NGSS Science Centers: Push and Pull

Grade Levels
PreK - 2nd
Standards
Formats Included
  • PDF
Pages
29 pages
$3.50
$3.50
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  1. This science bundle includes 11 sets of hands-on science centers aligned with the NGSS standards. The 11 sets include over 60 centers to use throughout the year. Each science center includes teacher directions, student center sign, and center recording sheet(s). These are hands-on centers meaning
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Description

Science Centers: Push and Pull

These science centers meat the NGSS standards in science. This set of centers specifically covers K-PS2-1 and K-PS2-2. There are 6 different centers that can be used throughout your teaching unit.

Centers include:

-Pull Toy Experiment

-Push Toy Experiment

-Push or Pull?

-Car Ramps

-Marble Maze

-What will move?

Centers are aligned to national standards and contain rigor and accountability so students learn while they have fun.

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If you enjoy this check out my other Science Centers (K-2):

Push and Pull.

Sunlight.

Plants and Animals.

Weather Patterns.

Where Plants and Animals Live.

Plants and Animals Change their Environment.

Engineering Design.

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Total Pages
29 pages
Answer Key
N/A
Teaching Duration
N/A
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Standards

to see state-specific standards (only available in the US).
NGSSK-PS2-1
Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object. Examples of pushes or pulls could include a string attached to an object being pulled, a person pushing an object, a person stopping a rolling ball, and two objects colliding and pushing on each other. Assessment is limited to different relative strengths or different directions, but not both at the same time. Assessment does not include non-contact pushes or pulls such as those produced by magnets.
NGSSK-PS2-2
Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull. Examples of problems requiring a solution could include having a marble or other object move a certain distance, follow a particular path, and knock down other objects. Examples of solutions could include tools such as a ramp to increase the speed of the object and a structure that would cause an object such as a marble or ball to turn. Assessment does not include friction as a mechanism for change in speed.
NGSSK-2-ETS1-1
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
NGSSK-2-ETS1-3
Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
NGSSK-2-ETS1-2
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

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