There are two sets of cards in this package:
1. Number Names to 21 with 4 sets of matching cards (numbers, names, MAB, and pop sticks) - 76 cards in total. The PREVIEW includes samples of these.
2. Number Names to 100 with 3 sets of matching cards (numbers, names and MAB) - 88 cards in total.
The directions for the game of DONKEY are included, but you can use these cards many ways. In my intervention sessions I use them for sequencing (forwards and backwards), learning number names, teaching the values of number as well as place value.
SEQUENCING: Place in the number cards in order from 1. Start with the set of numbers you wish to teach and display in a random order. Have the students rearrange the numbers. Use the words after/before/between as you place cards. Reinforce by counting forwards, then extend by counting backwards. The prerequisite skill for this step is being able to say the sequence from memory.
I add steps when students have this sequence with a game called 'Thief in the Night'. I am the thief and I get them to close their eyes. I take a card and they they have to name the card missing and write the digit in its space. I present the hidden card to compare. You can go one step more with this by swapping the places of two numbers and asking what numbers are in the wrong place.
NUMBER VALUE: Students match the number cards to their values in MAB or pop sticks. Play DONKEY or MEMORY to reinforce this concept. Choose the cards with NUMBER NAMES to match names to values or names to digits.
PLACE VALUE: Start with the pop sticks and bundle into tens with a rubber band. Practice counting in tens. Count forward by adding a bundle. Count backwards by taking a bundle. Add individual pop sticks to teach tens and ones. Write the numbers under the pop sticks.
You can play DONKEY to 21 using the pop stick cards at this point. Play any matching card game as well (e.g., MEMORY, FISH) with the sets that have been introduced and that you want to consolidate.
I have included the DONKEY card game to 100 in this package because you can easily add these cards once your students have mastered the basic concepts to 21.
Games help motivate those kids who find these concepts hard going, but you'll find the concepts will come together as you have fun and play. All the time you will be using the maths language that they need (before, after, between, equal to, one less, one more, tens, ones, etc).