Description
This is a comprehensive ActivInspire flipchart that aides in implementing the NYS 5th grade math module. This product contains Topic A of module 6 which includes lessons 1, 2, 3, 4, 5, and 6. Each lesson has a title page that includes the lesson map, I can statement, and materials needed. Each lesson includes the recommended fluency activities, application problems, concept development, problem sets, exit tickets, and homework.
*This lesson includes an bonus game that is not in the module.
The Flipchart was designed as a guide for each lesson to aide in implementation. If you would like to use this flipchart, but do not have the ActivInspire software, please contact me and I will provide you with a link to a free version of the software that will enable you to use this resource. See my store for a free copy of Topic A from module 4 to give it a try!
*This lesson includes an bonus game that is not in the module.
The Flipchart was designed as a guide for each lesson to aide in implementation. If you would like to use this flipchart, but do not have the ActivInspire software, please contact me and I will provide you with a link to a free version of the software that will enable you to use this resource. See my store for a free copy of Topic A from module 4 to give it a try!
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Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.
Highlights
Digital downloads
Grades
4th - 6th
Standards
CCSS5.G.A.1
Pages
74
Description
This is a comprehensive ActivInspire flipchart that aides in implementing the NYS 5th grade math module. This product contains Topic A of module 6 which includes lessons 1, 2, 3, 4, 5, and 6. Each lesson has a title page that includes the lesson map, I can statement, and materials needed. Each lesson includes the recommended fluency activities, application problems, concept development, problem sets, exit tickets, and homework.
*This lesson includes an bonus game that is not in the module.
The Flipchart was designed as a guide for each lesson to aide in implementation. If you would like to use this flipchart, but do not have the ActivInspire software, please contact me and I will provide you with a link to a free version of the software that will enable you to use this resource. See my store for a free copy of Topic A from module 4 to give it a try!
*This lesson includes an bonus game that is not in the module.
The Flipchart was designed as a guide for each lesson to aide in implementation. If you would like to use this flipchart, but do not have the ActivInspire software, please contact me and I will provide you with a link to a free version of the software that will enable you to use this resource. See my store for a free copy of Topic A from module 4 to give it a try!
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.
Reviews
All verified TPT purchases
Love the funky format and fun pictures.
Thank you!
This is working with great with the Eureka Math curriculum we adopted. Thanks for sharing your hard work with us!!
I'm glad it is working for you!
Awesome!!!
Questions & Answers
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Standards
to see state-specific standards (only available in the US).
CCSS5.G.A.1
Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g., 𝘹-axis and 𝘹-coordinate, 𝘺-axis and 𝘺-coordinate).
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