A brilliant colorful bundle for teaching numbers 1-20 will become a great classroom decoration and support in games! Numbers are represented in numeral form, word form and an appropriate number of pictures on each card.
There are 20 bright cards for classroom decoration and a set of picture cards and numbers (40 cards) for playing various flashcard games.
These cards will beautify your walls, become a useful reminder for kids who have difficulties to spell tricky numbers like eight or thirteen. Students will practice recognizing numbers 1-20, counting animals and insects. Kids will enjoy playing games too. Here are some of them:
Put all cards face-up on the floor (or table) and have the kids count animals and join them with a correct number. Variation: divide players into teams, deal out the cards with pictures or numbers between them and limit the time by 1-2 min. The first team to find all pairs is the winner.
Put all cards face down on the floor (or table), determine the order of the players in the game. Children take turns to open two cards and name them. If they match, the player keeps the cards and has another go, if they don’t the cards are turned over again and another child goes.
Choose several cards with pictures or numbers (or both), children look at them very attentively and try to memorize. Then the cards are covered with a towel and they have to name as many numbers as possible. You may practice there is/there are (in the present or in the past) asking kids to make up sentences (There is one hedgehog or There were sixteen snails etc.).
Tic Tac Toe
Draw a grid 3*3 on the board, stick one card in every square. To put a cross or a naught a player must say the correct number on that card or make a short sentence (three giraffes, I can see two elephants etc.) It’s a fun way to work out plurals too!
Draw a fortress on the board. Tell children that it is attacked by enemies, add a ladder to the wall without some steps (5-7). The goal is to defend the fortress. Show the cards with numbers, children must say the correct number. 1 mistake – add 1 missing step on the ladder. If they are mistaken less than the number of missing steps, the fortress is saved!
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