This matching game includes 36 cards and can be used three ways: matching numbers, matching colors, and matching shapes. Determine beforehand which version will be played, in this example we will match numbers.
Shuffle all cards and lay them out in a grid pattern (six rows and six columns). The first student chooses any two cards to turn over. If the cards have different numbers, move on to the next player. If both cards have the same number, the student keeps the cards and takes another turn, continuing until they turn over two non-matching cards and the next student takes their turn. Play continues until all card pairs have been turned over. The player with the most pairs wins.
Alternative Use: Play in the same manner as above, but with an added challenge to be completed to keep a found match. For example, a student matching numbers turns over two fours. In order to keep them, they must create and solve a math problem using the number four (i.e.: 4+2=6, 4 x 3=12, etc.). A student matching colors turns over two yellow cards. To keep the match, they must name three things that are yellow (i.e.: a rubber duck, the sun, etc.). A student matching shapes turns over two squares. To keep the cards, they must draw a square on a markerboard or piece of paper. For articulation practice, after turning over a numerical match, the student would say a word, phrase, or sentence the number of times shown on the cards. For example, if they flipped a pair of sixes they would say a word, phrase, or sentence with their target sound six times.