Ocean Acidification - History of STEM practicals - Acid Base Reactions

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- Note: This is a growing bundle, with an projected end listing of around 35-40 separate cross-curriculum practicals/experiments/activities, with a new one coming out roughly once a month. The sooner you get in, the better the discount.More about the History in STEM practical SeriesThis series is desPrice $54.99Original Price $77.68Save $22.69
- 3 game, one bundle, huge savings. Includes:The Biology Bandit - A Biology Escape Room Revision Activity - Distance Learning Ocean Acidification - A Card Game Simulation - Climate ChangeHuman Impact - A Biological Card Game - Ecology, Climate Change + SustainabilityCheck out the description of each gPrice $12.99Original Price $16.97Save $3.98
Description
Practical 15 in the History in STEM practical series.
This practical set focuses on three aspects of ocean acidification. After an introduction looking into the history of ocean acidification through time, it moves into practical 1 gives a quick demonstration of the effects of increasing atmospheric CO2 using an acid base indicator and a simple reaction. Practical 2 is a card game that focuses on the effects dissolved CO2 has the ability of organisms to repair their shells. Practical 3 takes a longer term look to give a model to show the effect on shells over a period of weeks. The combination of the 3 gives a great depth to the topic, while also giving the students a number of hands on activities to keep them engaged.
The practical file is editable to suit your needs.
Instructions for Teachers - Card Game
The pages are set so that, when printed double sided, they have a back and front,
enabling for easy sorting.
Before you print the whole deck, test your settings by printing the first two pages of
cards, to check alignment. If it doesn't match, then its likely to do with how the
printer flips the page (either long end or short end), so make sure it is on the
flipped on the long end. If you don't want backs, then print every second page. There
are two sizes of cards, mini and large, so have a look at both before you print.
Contents: 8x Hydrogen Cards, 8x Hydrogen Carbonate Cards, 19x Calcium Cards, 19x
Carbonate Cards, 1x Information Card
This card game works in 4 rounds. This works best in groups of 4, but can work with
less or if necessary, up to 5 players per deck. Each player is role playing as a crab.
Round one: The game starts by placing all of the Calcium and Carbonate Ion Cards face
down on the table, as well as two hydrogen and two hydrogen carbonate cards. Each
person picks up 4 positive ion cards and 4 negative ion cards. The goal is to match
Calcium with Carbonate. If you have 4 pairs, your shell grows. 3 pairs means enough
minerals have been gathered to repair their shell. 2 pairs means damage cannot be
repaired, but doesn’t worsen and 1 pair means the shell gets further damage and
cannot be repaired. Record the scores on a tally card.
Round two-four: At the end of the first round and each round after, all the cards are
returned to the table, face down and an additional two hydrogen and two hydrogen
carbonate cards are added, symbolising the acidification of the ocean through the
dissolving of more CO2. Same rules for shell repair apply.
Person with the most points at the end wins (pairs). Enjoy.
More about the History in STEM practical Series
This series is designed to bring quality cross-curricula material to STEM subjects, that help students to explore and discover phenomena normally taught, while getting a glimpse into the history of its development.
In addition, a number of the practicals give the students the opportunity to play “Mythbusters”, looking at a number of different methods and having to reason why one or the other was the more likely or useful method.
From Ancient Greece to Vikings, China to the Golden age of the Muslim empire and beyond to India, the series takes a look at some of the most important STEM achievements throughout history.
There is a plan for 40 of these such practicals in this series, so, if you liked this one, consider looking at some of the others, or check out some of the bundles available.
Other practicals in the series:
- Grab the Growing Bundle for the biggest saving
or get the individual practicals. For example:
- Similar Triangles - History of STEM practicals - How Far Is That Boat?
- Water Alarm Clock - History of STEM practicals - Pressure and Displacement
- Viking Sunstones - History of STEM practicals - Refraction and Birefringence
- Pythagoras' Cup - History of STEM practicals - Siphon
- Archimedes' Eureka - History of STEM practicals - Density
- Measuring the World - History of STEM Practicals - Circumference of Circles
- Chemical Reactions - History of STEM practicals - Invisible Ink Practical
- Statistics and Cryptography - History of STEM practicals - Crack the Code
- Force and Tensile Strength - History of STEM practicals - Paper Part 1
- Check the Weather - Barometer - Pressure and Climate - Distance Learning
- Paper (Part 2) - History of STEM practicals - Make it your own - Sustainability
- A History of Biomagnification (Mercury and DDT) - History of STEM practicals - Card Game
If you liked this game, don't forget to check out my other games:
- The Biology Bandit - A Biology Escape Room Revision Activity
- Human Impact - A Biological Card Game - Ecology, Climate Change + Sustainability
- A History of Biomagnification (Mercury and DDT) - History of STEM practicals - Card Game
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All rights reserved by author. Permission to copy for single classroom use only. Electronic distribution limited to single classroom use only.