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Interactive resources you can assign in your digital classroom from TpT.
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Easel Activities
Pre-made digital activities. Add highlights, virtual manipulatives, and more.
Easel Assessments
Quizzes with auto-grading that will be available for purchase on TpT soon.

One Step Equations: Scavenger Hunt

Grade Levels
6th - 9th
Formats Included
  • Zip
12 pages
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  1. This is a bundle of algebra scavenger hunt activities. Many of the scavenger hunts include the option to print the cards with QR codes (to allow students to check their answers). Scavenger hunts are a great way to get students moving around the classroom in small groups to work out problems. Please
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This game includes: 10 pages of solving one step equation questions, student recording sheet, and an answer key. There are 2 versions of this one step equation activity. One version has students work with negative numbers to solve some of the question cards. The other version does not have any negative numbers.

To play:

1) Cut each question page in half to separate the question boxes. You will have 20 questions. Each question asks students to solve the 1-step equation for x, y or z!

2) Hang the 20 questions around the classroom. Tip: Hang them in a random order, not in the order they are placed in this document. The more random the positioning, the more students will move around!

3) Make enough copies of the recording sheets for each student or each group of students.

4) Divide students up into groups of 2-3 students.

5) Cut out the sheet of answers. (Pg.15). Give each group one of the answers (you can put them in a hat and let each group draw on out, or you can just hand them out). The number tells them where to start. Numbers are on the upper left hand side of each question box.

6) Each group of students will begin at their assigned spot. They will work together to solve the problem on the card, and record their answers on the recording sheet. Once they have solved their first problem, they will go to the card that has the answer to the problem they just solved on it. They will continue moving around the classroom answer questions until they have completed all 20 and have made it back to the question they originally started with. Please check out the free preview file to get a better idea of how this activity works!

There are 2 sets of cards. 1 has QR codes, one does not. The set that has QR codes has a code in the upper right hand corner of each card. When scanned they will tell students the answer to the question so students can check their answer and make sure they move on to the correct problem!

QR code scanners can be downloaded for free onto apple products (like IPhones, IPods, IPads, and many smart phones. I use the app “scan life” that is available in the google store for android phones.

This item is also available as part of a bundle of scavenger hunts found here: Scavenger Hunt Bundle


You may also be interested in these activities:

One Step Equation PowerPoint Race

Solving One Step Equations Color By Number

Solving Two Step Equation Task Cards


If you have any questions, comments, suggestions, etc, please email me at: 4theLoveofMath2@gmail.com

Thank you!


Terms of use:

This item is a paid digital download. As such, it is for use in one classroom (or by one teacher) only. This item is bound by copyright laws and redistributing, editing, selling, or posting this item (or any part thereof) on the Internet are all strictly prohibited without first gaining permission from the author. Violations are subject to the penalties of the Digital Millennium Copyright Act.


Total Pages
12 pages
Answer Key
Teaching Duration
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to see state-specific standards (only available in the US).
Solve real-world and mathematical problems by writing and solving equations of the form 𝘹 + 𝘱 = 𝘲 and 𝘱𝘹 = 𝘲 for cases in which 𝘱, 𝘲 and 𝘹 are all nonnegative rational numbers.
Understand solving an equation or inequality as a process of answering a question: which values from a specified set, if any, make the equation or inequality true? Use substitution to determine whether a given number in a specified set makes an equation or inequality true.


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