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Otis and the Scarecrow Print and Go Speech and Language Book Companion

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6.53 MB   |   21 pages

PRODUCT DESCRIPTION

Otis is a compassionate tractor, showing his true self in this latest book, Otis and the Scarecrow by Loren Long. Bring this book into your speech room to work on receptive and expressive language, pragmatic language, and speech sounds.

This print and go black and white book companion packet includes:

Articulation word lists with words from the story for /s, z/, /s/ blends, /f, v/, /l/, /r/, /sh, ch, j, k, g/ sounds pgs. 3-7
Open ended articulation worksheet with a tractor for writing target words pg. 8
Roll & Cover reinforcement worksheet with tractors pg. 9
15 comprehension questions to discuss the story pg. 10
Defining vocabulary worksheet/activity targeting six defining elements for describing story items (target words and pictured items) pg. 11
Higher level vocabulary defining worksheet (16 vocabulary selections from the story to choose from) pg. 12
Following directions (targeting conditional, if, then directions) worksheet containing picture strips and 8 directions for pointing or marking (circle, X, color) pg. 13
Pronoun cut and manipulate worksheet targeting receptive and expressive pronouns (subject, objective, and possessive) pg. 14
Regular past-tense verb manipulative worksheet (12 regular verbs, words only) to use when creating sentences using verbs from the story pg. 15
Summarizing manipulative worksheet using the Somebody Wanted But So Then strategy pg. 16
Venn Diagram for comparing/contrasting a tractor and a scarecrow pg. 17
Perspective taking open-ended worksheet for students to share their own story of compassion pg. 18
Quiet Game reinforcement activity: Print on cardstock or colored paper. Cut each card and laminate for more durability. After practicing a target skill, the student selects a card. If it is a picture of a scarecrow, the student stays quiet and keeps the card. If the picture is an animal, the student may make a noise (giggle, laugh, talk) but has to return all scarecrows back to the pile. At the end of the designated time, the student with the most scarecrows wins the game. pgs. 19-20. Print one copy of page 19. Print multiple copies of page 20 (roughly the number of students in your group to have enough scarecrows.)


Created by Sparklle SLP
Sparklle SLP is not affiliated with this book. The book is not included, but required for use.
Total Pages
21
Answer Key
N/A
Teaching Duration
N/A

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Otis and the Scarecrow Print and Go Speech and Language Bo
Otis and the Scarecrow Print and Go Speech and Language Bo
Otis and the Scarecrow Print and Go Speech and Language Bo
Otis and the Scarecrow Print and Go Speech and Language Bo