A total of nine "outer space" activities to address receptive and expressive language skills in early elementary school aged students.
Categories: Students draw a card and listen to three listed words before naming the category. A total of 21 cards are included in the packet.
Synonyms and Antonyms: Students use the game board and a die to race around the planets while practicing synonyms and antonyms.
Answering "wh" Questions: A total of 60 question cards (12 each of who, what, why, where, and when). The object of the game is for the students to collect aliens for their planet. The person with the most aliens at the end of the session is the winner.
Following Directions with "Before" and "After": Students listen to a direction read aloud and must complete the direction in order to color in a spaceship on their coloring page.
Pronoun Practice: Students use different pronoun types to complete sentences.
Past Present and Future Verbs: Players choose a card from the pile, listens to (or reads) the sentence and sorts the sentence according to verb tense. A sorting mat with visual cues is provided. Total of 36 cards in all.
Expanding Sentences: Students take turns drawing a card, reading/listening to the sentence and adding a phrase to extend the sentence. If successful, card may be kept. If "sun" card is drawn, all of the player's cards have to be put back! Total of 28 sentence cards are provided, targeting the words: because, however, if, when, so.
Sentence Repetition: Students draw a card and must listen to and repeat 4 levels of auditory information (word, short phrase, longer phrase, sentence). If successful, the card may be kept. The object of this game is to collect as many aliens as possible in the time allotted. Students need to watch out for the red aliens! Total of 17 stimulus cards are provided.
Phonemic Awareness: Students try to collect as may stars as they can in the allotted time. In order to collect stars, the student must either blend phonemes into words, or segment words into individual phonemes. A total of 24 vowel-consonant/consonant vowel cards, 24 CVC cards, 24 CCVC cards, and 24 CVCC cards are included in the packet. Bonus practice: skip counting by 2's when tallying up the scores.
Generic Game--"Once in a Blue Moon": This is a simple, but exciting card game for teachers to keep their student's interested in practicing any skill. After the student has completed the targeted task, he/she draw a card from the pile. If the card has a yellow moon on it, it is worth 1 point. If the card has a rare blue moon on it, it is worth 5 points. Students get bonus addition practice when they must tally up their points!
Created by MrsParker
Graphics by www.scrappindoodles.com