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PBL: Probability Island

PBL:  Probability Island
PBL:  Probability Island
PBL:  Probability Island
PBL:  Probability Island
PBL:  Probability Island
PBL:  Probability Island
PBL:  Probability Island
Grade Levels
Common Core Standards
Product Rating
4.0
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File Type

Compressed Zip File

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2 MB|32 pages
Product Description
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Students will:
1: Create a population for an island community and collect data.
2: Use and evaluate probability models.
3: Predict population growth.
4: Make line graphs to compare data.

This project contains:

27 Slide PowerPoint
1 Timeline
4 Worksheets
1 Data Table

CORE:

CCSS.Math.Content.7.SP.C.5
Understand that the probability of a chance event is a number between 0 and 1 that expresses the likelihood of the event occurring. Larger numbers indicate greater likelihood. A probability near 0 indicates an unlikely event, a probability around 1/2 indicates an event that is neither unlikely nor likely, and a probability near 1 indicates a likely event.

CCSS.Math.Content.7.SP.C.6
Approximate the probability of a chance event by collecting data on the chance process that produces it and observing its long-run relative frequency, and predict the approximate relative frequency given the probability. For example, when rolling a number cube 600 times, predict that a 3 or 6 would be rolled roughly 200 times, but probably not exactly 200 times.

CCSS.Math.Content.7.SP.C.7
Develop a probability model and use it to find probabilities of events. Compare probabilities from a model to observed frequencies; if the agreement is not good, explain possible sources of the discrepancy.

CCSS.Math.Content.7.SP.C.7.a
Develop a uniform probability model by assigning equal probability to all outcomes, and use the model to determine probabilities of events. For example, if a student is selected at random from a class, find the probability that Jane will be selected and the probability that a girl will be selected.

CCSS.Math.Content.7.SP.C.7.b
Develop a probability model (which may not be uniform) by observing frequencies in data generated from a chance process. For example, find the approximate probability that a spinning penny will land heads up or that a tossed paper cup will land open-end down. Do the outcomes for the spinning penny appear to be equally likely based on the observed frequencies?
Total Pages
32 pages
Answer Key
N/A
Teaching Duration
1 Week
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