PLACE VALUE BUNDLE - Hundreds/Thousands/Decimals - SUPERHERO Game - USA Version

PLACE VALUE BUNDLE - Hundreds/Thousands/Decimals - SUPERHERO Game - USA Version
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27 MB|29 pages
Product Description
This bundle contains the following:
SUPERHERO Game for Hundreds and Thousands
- Place Value Board for hundreds, tens and ones
- Place Value Boards (3) for thousands, ten thousands and hundred thousands
- 54 Number Cards
- 36 Superhero Cards
- Directions
SUPERHERO Game for Decimals
- Place Value Boards (3) for tenths, hundredths and thousandths
- 54 Number Cards
- 36 Superhero Cards
- Directions

This game is ideal for consolidating PLACE VALUE concepts for 2 to 4 players. It is a mixture of strategy and luck but underpinning the fun aspect is understanding the values of numbers. You could use it in Intervention (like I do) or for consolidation of place value when you are introducing new concepts.

You will need multiple copies of the Place Value Mats depending on your skill target. Once they are laminated you can use the Place Value Mats for many different purposes. Mine come in handy for addition, subtraction and multiplication.

I have two versions of this package due to a difference in terminology between Australia (ones) and USA (units). This is the American version.

The object of the game is to make the highest or lowest number possible with the cards that are dealt. The dealer calls "Highest" or "Lowest". Players then place their cards, one at a time, in the columns on their Place Value Mat in order to win that round. The ultimate winner is the person who draws two matching Superhero cards. You could also play that it's the person with the most Superhero cards when the game has to stop. It depends on the time you have available.

I play this game in my Intervention Sessions and I find it consolidates place value very well. I also get the players to stop before all the cards are dealt to compare who needs what numbers to win. Some great maths thinking and discussion ensues.

This game started off with Hundreds, Tens and Ones. I had students who still needed to understand the values of the base ten system and the number names. The value of zero was an issue. This game worked so well I extended it to the thousands and it served the same purpose. The natural progression was to decimals for those students who needed this level of scaffolding.
Total Pages
29 pages
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