This game is ideal for consolidating PLACE VALUE concepts for decimals for 2 to 4 players. It is a mixture of strategy and luck but underpinning the fun aspect is understanding the values of numbers.
I have two versions of this package due to a difference in terminology between Australia (ones) and USA (units). This is the American version.
There are 36 Superhero cards and 54 Number cards which you can view in the PREVIEW. Copy as many as you need. I find four is good.
The object of the game is to make the highest or lowest number possible with the cards that are dealt. The dealer calls "Highest" or "Lowest". Players then place their cards, one at a time, in the columns on their Place Value Mat in order to win that round. The ultimate winner is the person who draws two matching Superhero cards. You could also play that it's the person with the most Superhero cards when the game has to stop. It depends on the time you have available.
I play this game in my intervention sessions and I find it consolidates place value very well. I also get the players to stop before all the cards are dealt to compare who needs what numbers to win. Some great maths thinking and discussion ensues.
This game started off with hundreds, tens and ones. I had students who still needed to understand the values of the base ten system and the number names. The value of zero was an issue. This game worked so well I extended it to the thousands and it served the same purpose.
My students who have mastered the hundreds and thousands can now go on to practise decimal terminology and values if they need this level of scaffolding. I have made boards up to thousandths and I can also use them separately for addition and subtraction, using wipe-off crayons.