This game is ideal for consolidating PLACE VALUE concepts for hundreds and thousands for 2 to 4 players. It is a mixture of strategy and luck but underpinning the fun aspect is understanding the values of numbers.
I have two versions of this package due to a difference in terminology between Australia (ones) and USA (units). This is the Australian version.
There are 36 Superhero cards and 54 Number cards which you can view in the PREVIEW. There is also one PLACE VALUE board for hundreds and three for thousands. Copy as many as you need. I find four is good.
The object of the game is to make the highest or lowest number possible with the cards that are dealt. The dealer calls "Highest" or "Lowest". Players then place their cards, one at a time, in the columns on their Place Value Mat in order to win that round. The ultimate winner is the person who draws two matching Superhero cards. You could also play that it's the person with the most Superhero cards when the game has to stop. It depends on the time you have available.
I play this game in my Intervention Sessions and I find it consolidates place value very well. I also get the players to stop before all the cards are dealt to compare who needs what numbers to win. Some great maths thinking and discussion ensues.
I firmly believe that the HUNDREDS and ones family have to be mastered in order for the rest of the number system to fall into place. This game adds to the fun of learning how it all works.
Now I have added a decimals version of SUPERHERO. My students who have mastered the hundreds and thousands can go on to practise decimal terminology and values. I have made boards up to thousandths in that package. It works, so it's a natural progression.
You might also like to try my WAR game. It's similar, but it's a game for two players. It doesn't require as much maths thinking as this game, but it's fun as well.