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Phobias - Science Vocabulary Activity

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3 ratings
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3 MB|25 pages
Product Description
This vocabulary activity is an engaging cooperative learning card game that includes 40 phobias. I chose phobias with common suffixes that my Biology students would encounter in class (see list below), but you can use it to build vocabulary skills in any secondary classroom.

This product includes 4 files:
1. Read This First includes product overview and instructions, contact information, terms of use, and image credits.
2. DOCX and PDF versions of Phobias Vocabulary Cards: 2 sets of 40 cards, divided into 2 sets of 20 pairs, but you can divide them up any way you like. The phobia card has the phobia written in all caps and the definition on the corresponding card is written in lower case and includes an image to help you keep track, but you may decide to pencil in numbers of the back of the cards as well.
3. Worksheets: One for recording definitions and one for matching terms and definitions
4. Scientific Terms Glossary: 5 pages of root words, prefixes and suffixes

Suffixes included:
• acoustico-
• algo-
• antho-
• astro-
• baro-
• cardio-
• carcino-
• chiro-
• chromo-
• chrono-
• cyclo-
• dendro-
• dento-
• eco-
• entomo-
• gamo-
• glosso-
• grapho-
• hippo-
• hydro-
• ichthyo-
• logo-
• micro-
• mono-
• necro-
• odonto-
• opthalmo-
• opto-
• ornitho-
• phago-
• photo-
• pyro-
• somni-
• tacho-
• thermo-
• tricho-
• uro-
• xantho-
• zoo-

How to Play:
1. Copy the card pages onto card stock or laminate regular copies.
2. Distribute one card face down to each student. You have to play, too, if you have an odd number of students!
3. Once every student has a card, you say, “Go!” and students turn their card over, get up, and try to find their partner. For example, the student with the “HIPPOPHOBIA” card will try to find the student with the “Fear of Horses” card.
4. Once students think they have found the correct partner, they stand together at the front of the room (or wherever you tell them). I usually have my students form a circle around the room.
5. When everyone is finished, go around the room and have students read their cards.
6. Collect the cards, mix them up, and do it again!

Not in the mood to have students running all over the room? Make a few copies of the cards and let them play a concentration memory game in groups. Or let the groups race to see who can match their cards up fastest. Have fun!

Happy Teaching!
Carla Brooks
Science Island
Total Pages
25
Answer Key
Included
Teaching Duration
1 hour
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