Phonics Based Vocabulary Acquisition Guess the Word PowerPoint Game 2

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The Gaming Grammarian
749 Followers
Grade Levels
Not Grade Specific
Resource Type
Standards
Formats Included
  • PPTX
Pages
182 pages
$3.00
$3.00
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The Gaming Grammarian
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  2. One year my middle school beginning English language learners were struggling greatly with reading. They all spoke languages with non-Latin based alphabets, and some couldn’t read in their first language either. After realizing that most of their first languages also did not place an importance on v
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Description

This unique PowerPoint game allows students to practice the vocabulary from my Phonics Based Vocabulary Acquisition Units 2 product, though it is not necessary to be using these units to play. The game must be in Present mode to work, leaving it in edit mode will reveal all of the answers. On each slide, students are shown a picture of a particular word (all words are from one of the following word families: SH, CH, TH, WH, ST, QU, OI/OY, AW/AU, KN, TION). Students must think of all the possible words for the picture and then click on letters in the Alphabet Bank to spell the word they think is represented. Once a letter in the Alphabet Bank is clicked on, it disappears. If the letter is part of the word, it appears on the correct line of the clue/answer section. The slides are designed so if a student accidentally clicks on the picture or other part of the side, it goes nowhere. The only way to play the game is to click on the letters in the Alphabet Bank. The only way to advance to the next word is to click the Next Word button.

The game can be played as a whole class by dividing students into teams and allowing them to take turns trying to guess the word by calling out letters (or clicking on the letters themselves if you have a smart board). Alternatively, students can play individually, in pairs, or small groups using an iPad, Chromebook, laptop, or other individual device.

Each word has a different maximum point value. To score a word, after the word has been fully spelled out, count the number of letters in the word and the number of letters remaining in the Alphabet Bank. The total is the points to be awarded the student/team for that word. You will need to keep score in a different location (on a whiteboard or separate sheet of paper).

Here are the directions I give students when they play individually or in small groups:

1. Look at the image.

2. Click on the letters to spell the term that matches the clue.

3. If you are correct, the letter will appear on the appropriate line(s).

4. If you are incorrect, the letter will disappear.

5. To figure your score for each word, add up the total number of letters in the word plus the number of letters remaining in the Alphabet Bank.

6. To proceed to the next word, click Next Word.

7. The person with the highest score at the end of the game is the winner.

Please note: due to animation triggers, this game will not work in Google Slides.

Total Pages
182 pages
Answer Key
N/A
Teaching Duration
N/A
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Standards

to see state-specific standards (only available in the US).
Spell simple words phonetically, drawing on knowledge of sound-letter relationships.
Use conventional spelling for words with common spelling patterns and for frequently occurring irregular words.
Spell untaught words phonetically, drawing on phonemic awareness and spelling conventions.
Generalize learned spelling patterns when writing words (e.g., cage -> badge; boy -> boil).
Use conventional spelling for high-frequency and other studied words and for adding suffixes to base words (e.g., sitting, smiled, cries, happiness).

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