Phonics Consonant Letters h-hw-w-zh-z-y 6 Game Bundle-ESL Fun Games-Fun!
Each Game Bundle Includes:
2 Battleship Game Cards and Ships.
1 Regular Board Game.
36 Card Game or Flash Cards.
1 Checker Board Game with Checkers.
1 Chutes and Ladders Board Game.
16 Tic-Tac-Toe or Bingo cards.
Answer Keys Included
This Totals 23 Pages of Fun!
How to Play English Battleship:
English Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid.
Players take turns calling out a row and column, attempting to name a square containing their opponent's ships. The goal is to sink all of your opponent's ships by correctly guessing their location.
Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces. Ships must not hang over the grid. Ships can touch each other, but can't both be on the same space.
Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship.
How to Score English Battleship:
Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. If a student "hits" an opponent's ship, their opponent must fill in the blanks, use photos or written prompts to practice the target language. If they don’t succeed they lose their next turn.
When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all of their opponent's ships wins.
English Battleship Notes:
Ships are included on the 2nd page of the battleship game.
How to Play the Regular English Board Game:
Students move around the board, fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must wait until their next turn to try again.
How to Score the Regular English Board Game:
The student that reaches the "finish" square first or is the farthest in the game when the time is up Wins!
Regular English Board Game Notes:
Markers and dice not included.
How to Play the English Card Game:
Deal all of the cards. The amount of cards you deal out depends on how many students and how much time you have.
Students will take turns showing their cards to the group. They must fill in the blanks, use photos, written prompts or cues to form sentences in order to produce the target language.
If students give the correct answer they will put their card face down in front of them. Play then moves to the next player.
If students give an incorrect answer they must put the card on top of their pile and wait until their next turn to try and answer it again.
The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue.
How to Score the English Card Game:
The student that has all of their cards face down in front of them first wins!
English Card Game Notes:
Each game includes 4 pages for a total of 36 cards.
The cards also make great flash cards.
Download and use our Play Money with the game to amp up the competition!
How to Play English Checkers:
Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares.
Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them.
Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side.
Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers.
When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn.
Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent).
How to Score English Checkers:
A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in.
With all English checkerboard moves, students will fill in the blanks, use photos or written prompts to use the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again.
English Checkers Notes:
Each game includes a checkers cut up sheet.
All checker board games must be printed on legal size paper.
How to Play English Chutes and Ladders:
Play the English Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards.
If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends.
As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language.
How to Score English Chutes and Ladders:
If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must lose a turn and wait until their next turn to try again.
How to Play English Tic-Tac-Toe or Bingo:
The teacher will hand out all of the other cards to the students. The teacher will read the information in the squares without the answers.
Students will search to see if they have the information square the teacher read. Students must then fill in the missing information, use the prompts to write a sentence or write the name of the item in the square. If students have the square and complete the information correctly, then the square belongs to them or they own the square.
How to Score English Tic-Tac-Toe or Bingo:
If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does so wins the game.
If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square or have them do a “blackout” in which they must own all of the squares on the card in order to win the game.
English Tic-Tac-Toe or Bingo Notes:
Each game includes 4 pages with 4 cards on each page.
Every card has the information on a different spot.
The teacher will use page 1 for an answer sheet.