Phonics Pack – Digraph ck
McGraw-Hill Reading Wonders
Kindergarten Phonics Supplement
This is a pack of 4 ck digraph activities, 7 worksheets, and 1 game to supplement the McGraw-Hill Reading Wonders Kindergarten Series. It can be used with any phonics program working with 'ck'.
Blending - Picture Word Match – 42 Picture Cards & 45 Word Cards
Decodable Words: chick, pick, brick, truck, whack, backpack, trick, black, back, sick, duck, shamrock, check, clock, neck, rock, block, lick, lock, shack, deck, stick, kick, crack, rocket, stack, peck, Jack, sack, thick, track, buck, bucket, tack, dock, pack, rack, snack
Place the decodable words and the color picture cards in a pocket chart or put magnets on the back of them. The children will blend the words to read them. They will match the picture card to the word. Also work with other decodable words that don’t have pictures. (luck, slick, tick, wick)
Segmenting – 42 Cards – (These cards are smaller than the cards that are used for blending.)
Use the decodable color picture cards for segmenting. The children spell the words with magnetic letters, letter tiles, or reading rod cubes. I use these in literacy stations.
Rhyme Time – Rhyme and Segmenting
Children will color the pictures, cut, and pair the rhyming words to glue in the boxes. They will then spell the words on the lines below the boxes.
Children will blend the word, find the picture that shows the word, color it, cut it out, and glue it in the box above the word.
Differentiation - There are 2 different sheets that provide differentiation in 2 ways.
Children will segment 9 words and spell them under the picture.
Children will spell 4 of the words and write a sentence with each word.
1 Blending Sheet
Children will blend the word and draw a line to the picture that shows the word.
The children will trace over words ending in ‘ck’ and then write the word between the lines.
Draw and Write a Sentence
Use this sheet to provide differentiation. You can use it with the blending sheet, rhyme activity, or the handwriting sheet.
Game – Roll, Read, and Color
In this game the children will each have a game board that has 36 words that end with ‘ck’ on it. The children will take turns rolling a dot or number die (1 – 6). They will read and color a word below the dot die of the number they rolled. If they can’t blend the word, they are told the word but do not color it. If they roll a number in which all words have been colored, they miss a turn. The first child to color all the boxes or the child with the most colored when time is up wins.
Instead of each child having their own board, you can use one. Each child will have a different color to color their words. The child with the most boxes covered wins.