Phonics: Segmenting CVC Sounds Using Candy Canes and Stockings
This ELAR literacy center will keep the little elves in your Kindergarten room focused. It is designed for small group intervention. With a little bit of velcro it can be transformed into a fun stand alone center. There are 30 stockings, 6 for each of the 5 short vowels. Also directions for two classroom or small group games: Find the Candy Canes and The Grinch’s Stocking. Plus teaching information for both types of instruction.
Letter Identification and segmenting of the letter sounds are targeted skills.
Peppermint candy is a sweet motivator and reward for all the spelling, segmenting, blending and word reading . It really is “Fa-la-la Fun!”.
Flashcard Drills – The stockings are a good size which make it easy to see the words. The teacher can easily use them for a quick fluency drill with the whole classroom. Or use these with an individual child who is struggling with decoding.
Game #1- Find the Candy Cane- Pick one set of vowels or mix 2 (several) sets together. Place in the classroom pocket chart. Hide candy cane(s) behind one of the words. Students take turns reading the stocking words until the candy cane(s) is discovered. (Have one child play like Vanna White and pull the words off the chart.) Reward the winner(s) with a small candy cane. Replay as time allows. This can also be played within a small group by laying the stockings on the table. Be sure to hide a candy cane behind one or more of the words. Students need to read a word, the teacher picks it up to look under it, and if the word is read correctly, the student keeps it. If they misread, then no looking and no taking the stocking.
Game #2- Grinch’s Stocking- This is played like the typical Bang Game. Put all the stockings inside a Christmas container. Move around the room and allow students to pick one and then read it aloud. If correct then the student gets to keep it. If the word is misread then the stocking goes back into the container. If a Grinch Stocking is picked all the stockings of the picker are returned to container. The game is over when all the words are gone or time is up. The winner is the student with the most words. Reward with a candy cane.