The Domino Effect experiment has students measure the speed with which a row of dominos falls versus the spacing (or distance) between the dominos. This lab is always a favorite with students, even though it can be very frustrating when the rows of dominos fall over before students begin timing. And the results are not what one would expect.
Included in Word and PDF formats:
* Experiment write-up
* Experiment Data Sheet (for use as an overhead to collect class data)
* Experiment Sample Data Sheet (to be used if student data is poor)
* Class Data Collection Sheet (for use as an overhead to collect class data)
* Experiment Answer Key.
Curriculum: Physics / Mechanics / Kinematics / Introduction to Constant Velocity Motion
Level: Grades 9- 12
This product is part of the bundle:
Physics Motion Graphs - Click and Teach
All of the files are included in a zipped file called DominoLab.zip. Unzip the files into a directory and double click on them to load into either Word (ending in .doc) or PDF (ending in .PDF).
Please e-mail email@example.com if you have any questions.
Copyright 2011 Multimedia Science. All rights reserved.
Purchaser may duplicate materials for use with all students in their classes only. Purchaser may modify materials but must retain the original copyright notices. None of these materials, even if modified, can be used for commercial purposes or placed on public networks or on the Internet.
The Domino Effect experiment has students measure the speed with which a row of dominos falls versus the spacing (or distance) between the dominos. The lab could serve as an introduction to a unit on kinematics and requires only the use of the simple formula v= d/t.
Students make graphs of their speed versus spacing data and another similar graph including the data for the entire class. It turns out that the maximum speed is not what one might expect, which the students need to explain. The experiment write up includes the objectives, a detailed procedure with data table, a set of follow up questions, and blank graphs to be completed.
MULTIMEDIA SCIENCE LINKS
Using Games In Education