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# Physics - Projectile Motion - Jectile II Game - PC & MAC Flash Version

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### PRODUCT DESCRIPTION

OVERVIEW

Jectile II is a software game that lets students practice their ability to solve difficult projectile motion problems.

Product Type: Software - Game, Simulation, Problem Solving
Curriculum: Physics / Mechanics / 2Dimensional Motion / Projectile Motion
Level: Grades 9-12 & college, algebra based
Time To Use: ~ 1 - 2 hours or 1 - 2 periods of instruction

INSTALLATION

System Requirements: PC or MAC computer, Flash player

The software is downloaded as a Zip file which. Extract the files and double click on the html file to run the software.

Included Files:
jectileII_flash3.hmtl
jectileII_flash3.swf
JectileIISolutions.doc (solutions to Jectile II problems)

Please e-mail mmscience@comcast.net if you have questions.

Jectile II is a software game that lets students practice their ability to solve projectile motion problems. This software is a follow up or extension to the Jectile I Game & Materials software and contains problems of greater difficulty. The problems deal with both the horizontal and at an angle cases of projectile motion.

The Jectile II game can be played in front of the classroom by having students or groups of students take turns calculating and inputting the answers. Or you can have students play the game in a computer lab setting and have them show you their final score when they are done playing the game. The variables, height, range, etc., are randomly selected, so that each problem is different.

There are five types of missions or projectile motion problems to solve. Students must solve problem 1 before they can continue on to problem 2 and so on. As the problems increase in difficulty, so do their point values. Students have 10 missions to gather points by solving the five mission problems.

Problem 1 is a horizontal projectile motion problem where the target is moving and has a constant velocity. Students calculate the velocity from the given height (y), range (x), and target velocity values and input it by using the slider bar. When they click on the Shoot button, they will see if they are correct by watching the simulation. Help screens are available for each problem by clicking on the green question mark.

Problem 2 is another horizontal projectile problem similar to Problem 1, but now the target is moving with a constant acceleration and an initial velocity of zero.

In Problem 3, an at an angle horizontal motion problem, the target is at a on a platform a given height above the ground.

Problem 4 is an at an angle problem where the target is moving with constant acceleration.

Problem 5 is an at an angle problem with a moving target with constant velocity.

When the students are done their ten missions, the scoring screen shown above will appear. It is very hard to get above 100 by guessing alone.

The included solutions file gives the solutions to each of the five problems in Word format.

Purchaser may duplicate materials for use with all students in their classes only. Purchaser may modify materials but must retain the original copyright notices. None of these materials, even if modified, can be used for commercial purposes or placed on public networks or on the Internet.

Purchaser may install software on one computer at school, one computer at home, and 10 or less in their classroom for use by purchaser and their students only. By buying a second license, purchaser may install software on one computer at home, one computer at school, and all computers in their classroom for use by purchaser and their students only. For computer lab installation or school site licenses, please contact Multimedia Science at mmscience@comcast.net

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KEYWORDS

projectiles, projectile motion, at an angle, physics, mechanics, problem solving, game
Total Pages
Included
Teaching Duration
90 Minutes

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