Pirate Coding Game - Unplugged

Pirate Coding Game - Unplugged
Pirate Coding Game - Unplugged
Pirate Coding Game - Unpluggedplay
Pirate Coding Game - Unplugged
Pirate Coding Game - Unplugged
Pirate Coding Game - Unplugged
Pirate Coding Game - Unplugged
Pirate Coding Game - Unplugged
Pirate Coding Game - Unplugged
Pirate Coding Game - Unplugged
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1 MB|10 pages
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Product Description
Unplugged Coding Activity for Pirates - Students will be engaged with this simple introduction to block-style coding. This style of coding is called "unplugged" programming without computers.

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After playing this game students will be able to:
- apply similar coding strategies to age appropriate coding websites or apps
- follow an algorithm
- compile an algorithm
- problem solve errors and correct them
- eventually move onto more advanced languages of coding

Page 1: Pirate Coding Map level 1
Page 2: Pirate Coding Map level 2
Page 3: Pirate Coding Map level 3
Page 4: Pirate Coding Map level 4
Page 5: Pirate Coding Game Rules
Pages 6 & 7: Teacher Guide
Page 8: Algorithm Design Card
Page 9: Example of Algorithm Design
Page 10: Directional Cards to cut out
Page 11: Credits

*Your task is to create an algorithm for your partner to follow.
*Can you get the pirate to the 'X marks the spot' so he can find the treasure?
*The pirate can only move one square per directional card, however when a 'right
turn' or 'left turn' card is used he remains on the spot and turns in the direction
indicated by the card.
*On your blank map use a dry erase/whiteboard marker to plan your path from the
pirate to the 'X marks the spot"
*Take the directional cards and place them on the Algorithm Design.
*One card per square of the map (use the pirate cut out if you need help figuring out
which direction to turn)
*Once you have completed the algorithm give it to your partner
*Let's see if your partner can follow your algorithm
*Your partner should use a dry erase/whiteboard marker to follow the algorithm on
their map. When finished you can compare maps - they should match up.
*If your partner didn't make it to the 'X marks the spot' what went wrong?
Was it your algorithm? Did your partner follow the steps correctly?

Please MODEL and clearly discuss directions for this activity to allow students the greatest chance of success

There is a little bit of prep involved with this resource. Directional cards need to be cut out before use. I like to laminate mine and make a game set for future use.
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For STEM Task Cards PIRATE CHALLENGE – click here
Click Here

For STEM Task Cards BUNDLE – click here
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Total Pages
10 pages
Answer Key
Teaching Duration
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