Unplugged Coding Activity for Pirates - Students will be engaged with this simple introduction to block-style coding. This style of coding is called "unplugged" programming without computers.
After playing this game students will be able to:
- apply similar coding strategies to age appropriate coding websites or apps
- follow an algorithm
- compile an algorithm
- problem solve errors and correct them
- eventually move onto more advanced languages of coding
Please MODEL and clearly discuss directions for this activity to allow students the greatest chance of success
Page 1: Pirate Coding Map level 1
Page 2: Pirate Coding Map level 2
Page 3: Pirate Coding Map level 3
Page 4: Pirate Coding Map level 4
Page 5: Pirate Coding Game Rules
Pages 6 & 7: Teacher Guide
Page 8: Algorithm Design Card
Page 9: Example of Algorithm Design
Page 10: Directional Cards to cut out
Page 11: Credits
*Your task is to create an algorithm for your partner to follow.
*Can you get the pirate to the 'X marks the spot' so he can find the treasure?
*The pirate can only move one square per directional card, however when a 'right
turn' or 'left turn' card is used he remains on the spot and turns in the direction
indicated by the card.
*On your blank map use a dry erase/whiteboard marker to plan your path from the
pirate to the 'X marks the spot"
*Take the directional cards and place them on the Algorithm Design.
*One card per square of the map (use the pirate cut out if you need help figuring out
which direction to turn)
*Once you have completed the algorithm give it to your partner
*Let's see if your partner can follow your algorithm
*Your partner should use a dry erase/whiteboard marker to follow the algorithm on
their map. When finished you can compare maps - they should match up.
*If your partner didn't make it to the 'X marks the spot' what went wrong?
Was it your algorithm? Did your partner follow the steps correctly?
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For STEM Task Cards PIRATE CHALLENGE – click here
For STEM Task Cards BUNDLE – click here