# Place Value Bingo

Subject
Resource Type
Common Core Standards
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PDF (Acrobat) Document File

229 KB|14 pages
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Product Description
Place Value Bingo - Having trouble getting students to quickly recognize or recall decimal place values? Try this fun game for a whole classroom or just a few students. Includes 28 unique cards using the thousandths place and all of the supplies needed to play.

Standards: 5.NBT.A.3.A Read and write decimals to thousandths using base-ten numerals, number names, and expanded form, e.g., 347.392 = 3 × 100 + 4 × 10 + 7 × 1 + 3 × (1/10) + 9 × (1/100) + 2 × (1/1000).

Application: Use this activity after teaching place values to the thousandths place to reinforce place value names.

Supplies Needed:
25 dime-sized counters for each player (Optional; If the sheets aren't reused, players can make an “X” with a pencil)

Setup:
1. Print the “Place Value Bingo Sheets” and the “Place Value Bingo Draw Deck.”
2. Cut the “Place Value Bingo Sheets” in quarters. Discard the blank sheets.
3. Cut the “Place Value Bingo Draw Deck” in fourths lengthwise and widthwise to make sixteen cards from each sheet. Discard the blank cards. Shuffle the cards to make a draw deck.

Instructions:
1. Give each player a Place Value Bingo Sheet. Each sheet is unique.
2. If using counters, give each player 25 counters (or less; most games will end before the board is covered).
3. Explain that the object of the game is to get five in a row: horizontally, vertically, or diagonally. When a player gets five in a row, he or she should call “Bingo!”
4. Explain to players that their card has five rows and each row is a number with a decimal point.
5. Ask players to look at the top row and put their finger on the ones place. Go around and confirm that players have identified the ones place in the first row.
6. Ask players to find a 5 in the tenths place in any row on their card. Explain that some players will have it and some won’t. Hold up a couple of example cards to show a five in the tenths place.
7. Begin play by drawing a card from the draw deck and calling it out to all players. Anyone with a matching digit should cover it up or mark it with an “X.”
8. Continue drawing and calling out numbers, giving players a few seconds between draws to search their boards. As you draw, set aside the cards to check after a bingo.
9. When a player calls “Bingo,” remind players not to clear their sheets until the bingo has been checked. Check the bingo sheet against the cards that have been drawn to verify a winner or continue play.
Total Pages
14 pages
N/A
Teaching Duration
30 minutes
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\$1.95