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# Place Value Game: Race to a Flat

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Presentation (Powerpoint) File

514 KB|7 pages
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Product Description
Race to a Flat Place Value Game

This game is great for a place value lesson, practice, or as an extension activity.

The goal is for students to strengthen their understanding of tens and ones relationships by exchanging ones "cubes" for tens "rods" as they play.

When you download this game you will receive directions, corresponding standards, and 4 game board options with different labels.

Grade 1 Math Standards for game:
CCSS.MATH.CONTENT.1.NBT.A.1
Count to 120, starting at any number less than 120. In this range, read and write numerals and represent a number of objects with a written numeral.
Understand place value.
CCSS.MATH.CONTENT.1.NBT.B.2
Understand that the two digits of a two-digit number represent amounts of tens and ones. Understand the following as special cases:
CCSS.MATH.CONTENT.1.NBT.B.2.A
10 can be thought of as a bundle of ten ones — called a "ten.”
CCSS.MATH.CONTENT.1.NBT.B.2.B
The numbers from 11 to 19 are composed of a ten and one, two, three, four, five, six, seven, eight, or nine ones.
CCSS.MATH.CONTENT.1.NBT.B.2.C
The numbers 10, 20, 30, 40, 50, 60, 70, 80, 90 refer to one, two, three, four, five, six, seven, eight, or nine tens (and 0 ones).
CCSS.MATH.CONTENT.1.NBT.C.5
Given a two-digit number, mentally find 10 more or 10 less than the number, without having to count; explain the reasoning used.

If you have any questions about the game please let me know.

Thanks,

Amy Jay
Total Pages
7 pages
N/A
Teaching Duration
30 minutes
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