Math-O Place Value Bingo Game #4: Math-O Classic
This is a classic bingo game. Winners are those who complete the patterns of a 5x5 bingo (ex. large X, large square, diamond, blackout, etc.). Play Math-O by drawing a card, calling out the number and the form required. You can make some variations by asking the students to draw the chips and read the numbers instead, or by using the PowerPoint file to flash the call cards one at a time.
• Math-O Classic call cards (35 cards)
• Math-O Classic game cards (30 cards)
• PowerPoint file (One call card per slide)
View the Place Value Bingo Bundle
to see all 5 games.
Copyright © Marlon Dawas. All rights reserved by the author. Purchasing this product grants permission for use by one teacher in his/her classroom. Purchase additional licenses if you plan to share with others. Intended for classroom and personal use ONLY.