This Place Value Bingo game is for use on the SmartBoard! For each play, student or teacher spins the spinner on the SmartBoard to locate the color and Place Value to search for. Students locate the correct 3-digit number corresponding to the spun value using their their individual bingo cards. (They can even work in pairs.) When student selects the appropriate number on their card, they place a chip over that number. For large groups, teacher may call on a student to say their number, determine the place value amount in that number, and/or even round to the nearest 10 or 100. When students have filled a horizontal row, vertical column or diagonal row with chips, they call out, "Bingo". Note: You will need Smart Notebook to open the spinner game.