Paper version of Connect 4 game. Partner activity. Students take turns calling a square by identifying it by its coordinates (school and library). If correct the student wins the box; if wrong, the partner gets the box. Goal is to get 4 boxes in a row, twice on the same game board. Includes 2 different games, each in color and in black and white. Pictures only, so may be used for any language. Easy to move pictures so that your game matches your book exactly.