“When am I actually going to use this in real life?” That’s the million-dollar question many students ask, so what’s your answer? Will you just say that it’s part of the curriculum, or will you be able to show them how it’s relatable to their lives?
“Play vs. Pause: Interactive Learning & Critical Thinking Activities” is a book of activities that alleviates the stress of that question. This workbook provides teachers with strategies to make their lessons interactive and relatable to the lives of their students. The use of this workbook helps the teacher promote critical thinking in students and engages them in the learning process. This workbook of instructional strategies can be used with any curricula and is appropriate for all grade levels and all content areas.
“Play vs. Pause: Interactive Learning & Critical Thinking Activities” is for teachers who strive to meet required educational objectives and provide instruction that stimulates students’ desire to learn. It emphasizes gamification as a strategy to generate students’ interest and serves as an incentive to promote their academic achievement. The workbook also has activities that promote student self-reflection and provides ways for teachers to visually showcase the students understanding of information to parents.
Play vs. Pause: Interactive Learning & Critical Thinking Activities includes the following:
• Play vs. Pause Interactive Notebook Development Strategy
• 80 Classroom Pop Pauses
• 150 Reflection Journal Writing Prompts
• 25 Assessment Activities
• 10 Parent Communication Ideas
• And More