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Plot & Setting Digital Breakout Activity - Escape From Plot Mountain

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Grade Levels
Common Core Standards
Product Rating
4.0
8 ratings
File Type

PDF (Acrobat) Document File

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1 MB
Product Description
This digital breakout is intended for reinforcing plot and setting terms including plot, chronological order, flashbacks, flashforwards, foreshadowing, setting, mood, conflict, exposition, rising action, climax, falling action, and resolution.

In this Escape Room-like game, students will interact with a variety of text and media, including one of Aesop's fables, a short film, descriptions of settings in excerpts of famous literature, and clips from Batman Begins and Toy Story 2. Students will use all of this information to find the codes that will unlock a series of locks. This unique activity will require students to think creatively and work collaboratively.

Included:
*Breakout website with links to all necessary text and media
*Breakout codes and explanations
*Reflection form
*Usage guide
*Related Common Core Standards

To use this resource you will need to:
1. Have access to electronic devices (desktops, laptops, Chromebooks, iPads, etc.) for students to use or allow students to use their own devices. The activity can be done using smartphones.
2. Have access to the internet.
3. Check to make sure that your school/district does not block links from safeshare.tv. These links are YouTube videos run through SafeShare to remove advertisements, comments, etc. and to prevent students from being exposed to any possible inappropriate content.

Please see the preview file for additional information.

What is a Breakout?
A breakout is a scavenger hunt-like game where players use teamwork and critical thinking to solve a series of challenging puzzles in order to open a locked box. Breakouts can be done hands-on with physical locked boxes or digitally using a Google Form.

Why Use Breakouts?
1. Breakouts shift the ownership of learning from the teacher to the student.
2. In addition to the content knowledge needed to succeed in a specific game, breakouts require critical thinking, collaboration, creativity and communication.
3. A breakout provides learners with many opportunities to fail and try again. Every unsuccessful attempt to open a lock forces students to reexamine their information and their thinking.

Why Use Digital Breakouts?
A digital breakout requires no preparation of materials, no time spent setting up, and no purchase of a Breakout EDU kit.
Total Pages
N/A
Answer Key
Included
Teaching Duration
45 minutes
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