In this lively 3 resource bundle you get two literary terms games, and one resource that explains poetry forms. It can be used with any ELA class, grades 7-12. The individual resources add up to $7:00, so by purchasing this bundle, the savings mean that literary bingo is absolutely free!
This lively printable identifies all of the major types of poetry, gives definitions and examples, and asks students to answer 9 short questions and write a short free verse poem. The answer key is so clear that it can be distributed to students to mark their own answers, then retained in their binders for review. A literary terms anagrams freebie game is included, and who doesn’t like a freebie?
Poetry types covered by this resource:
Literary terms SNAP!
This game loses none of the fun of the popular children’s game while reviewing useful literary content.
Object of the game
As in the traditional game, the object is to win all of the cards. In this game, however, students gain cards by matching 7 terms with quotes demonstrating their usage. The terms are alliteration, metaphor, simile, personification, hyperbole, oxymoron, and onomatopoeia. Half of the 72 cards contain different one sentence examples of each device. The other half contains the 7 terms.
Ways to win cards
1. The simplest way: when two device term cards come up consecutively. The student who spots this first shouts out the device name, followed by SNAP!
2. When a literary term card is followed by a sentence giving an example of that term. The student who spots this match first shouts out the device name, followed by SNAP!
3. When two consecutive cards are sentences that use the same literary device. This takes the longest to work out. The student who spots this match first shouts out the device name, followed by SNAP!
How the game is played (VERY similar to the traditional childhood game)
2-4 players sit at a table in a circle facing each other.
One student shuffles the deck and distributes all of the cards equally between each player.
The player to the left of the dealer begins play by putting down a card in the center of the table so that it can be read by everyone.
Play continues clockwise until a student sees that there is a match between two consecutive cards.
They yell out the kind of match that has happened, followed by “SNAP!” One call would be “Metaphor, SNAP!”
If they are correct, they put all of the cards that have been played so far into their own stack.
If there is a challenge to their call, the group can check the game answer key. If the player is wrong - they thought a sentence on the card was a simile, but really it is an oxymoron - they receive a card from each of the players and add these to the bottom of their stack.
The player who ends up with all of the cards wins.
Students begin the game again, continuing until one player has a two game lead.
Literary terms bingo bonanza
Use one of the world’s most popular games to motivate students to learn literary terms! Only if they know the answers to your bingo caller questions do they have a chance at victory.
Simple set up
Post or distribute the list of 54 literary terms and definitions included with this game. Give the students some time to brush up their knowledge before you commence the bingo bonanza. Explain that you, as bingo caller, will be asking questions about the terms, and only if they know what term you are asking about will they be able to circle or highlight that word. Here is an example of a question:
“Mrs Dursley was thin and blond and had nearly twice the usual amount of neck.” Which device is used in these lines by JK Rowling?
At this point, the knowledgeable student would circle the word HYPERBOLE if the word is on their bingo card.
The most educational part of the game for students is filling in their card from the list of 54 words: they have to choose 25 words from the list and write (correctly spelled!) one literary term in each square. There are two cards on one sheet, so quick minded students might choose to double their chances of winning by completing two cards at once.
How to win
Students get two chances to win the magnificent prizes, such as a lollipop. The first way is by getting all four corners, OR a line down, OR a line across. Obviously the student can only win if they shout out “BINGO!” Then the class goes on to a full house- all of the squares must be completed. The student has to shout out “FULL HOUSE!” with great gusto to win.
**Please note that this game is included in my 80 ELA Games, grades 9-12**
If you have any questions, comments, or suggestions about this product - or any other product in my store - please write to me at email@example.com. I would love to hear from you!
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