This digital breakout is intended for reinforcing types of point of view and related terms: narrator, unreliable narrator, tone, voice, first person point of view, second person point of view, third person limited point of view, third person omniscient point of view, and third person objective point of view.
In this Escape Room-like game, students will interact with a variety of text and media, including a Google Slides presentation with definitions and examples of types of point of view, video overviews of the types of point of view and tone, a Google Form quiz, a reading passage, a short films clip from Stranger Than Fiction, and a snote (a secret note). Students will use all of this information to find the codes that will unlock a series of locks. This unique activity will require students to think creatively and work collaboratively.
*Breakout website with links to all necessary text and media
*Breakout codes and explanations
*Related Common Core Standards
To use this resource you will need to:
1. Have access to electronic devices (desktops, laptops, Chromebooks, iPads, etc.) for students to use or allow students to use their own devices. The activity can be done using smartphones.
2. Have access to the internet.
3. Check to make sure that your school/district does not block links from safeshare.tv. These links are YouTube videos run through SafeShare to remove advertisements, comments, etc. and to prevent students from being exposed to any possible inappropriate content.
4. Check to make sure that your school/district does not block out of domain sharing of Google Drive resources (Forms, Docs, Slides, etc.)
Please see the preview file for additional information.
What is a Breakout?
A breakout is a scavenger hunt-like game where players use teamwork and critical thinking to solve a series of challenging puzzles in order to open a locked box. Breakouts can be done hands-on with physical locked boxes or digitally using a Google Form.
Why Use Breakouts?
1. Breakouts shift the ownership of learning from the teacher to the student.
2. In addition to the content knowledge needed to succeed in a specific game, breakouts require critical thinking, collaboration, creativity and communication.
3. A breakout provides learners with many opportunities to fail and try again. Every unsuccessful attempt to open a lock forces students to reexamine their information and their thinking.
Why Use Digital Breakouts?
A digital breakout requires no preparation of materials, no time spent setting up, and no purchase of a Breakout EDU kit.