This fun bingo-style game helps elementary school students differentiate between appropriate and inappropriate behavior (awesome actions and bummer behaviors). Using the behavior calling cards, students label behavior as an awesome action or bummer behavior and then have a discussion about the implications or consequences of the behavior and discuss replacement behaviors when necessary. This game is perfect for whole group classroom guidance lessons or small group counseling!
Includes 30 BINGO cards, card markers, and 24 calling cards.
Suggested use: Play in whole-group classroom
guidance or in small group setting. Facilitator draws a calling card and
announces emotion/fruity friend. Students find space on their cards and mark with
card markers. Choose one student volunteer to share about a time when he/she
felt that way in the past.
You might be interested in my other games
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