Positive Behavior Punch Cards and Coupons for Classroom Management

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Superteach56-Special Ed Spot
4.4k Followers
Grade Levels
Not Grade Specific
Formats Included
  • Zip
Pages
43 pages
$5.00
List Price:
$7.00
You Save:
$2.00
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$5.00
List Price:
$7.00
You Save:
$2.00
Bundle
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Superteach56-Special Ed Spot
4.4k Followers

Products in this Bundle (2)

    Description

    Need a set of positive behavior management tools for elementary that provides activity reinforcers and a management system for your students?

    Classroom behavior coupons and Punch Card Tickets are a positive classroom incentive behavior management tool consisting of 52 classroom reward coupons and 92 punchcard tickets you can make a part of any positive behavior classroom system. They are both easy to use, is simple to prep, and were loved by my students the moment I introduced them. With punch cards and behavior coupons, your students will be having fun following rules and clamoring to earn coupons and work together toward spending their favorite rewards in exchange for following class rules.

    These punch cards are a print, cut 'n go resource. Print the pages of punch cards you want for your students. Cut apart the cards and you are set to begin using this great set of behavior punch cards with your class

    Whether you need help for an individual student or the entire classroom this positive non-tangible activity-based system to improve behavior, is a great addition to your classroom behavior system.

    These sets of cards are easy to print and use. Use all of them or just choose the ones your student would love to work for. You choose which fits your classroom best. Lead your students to discover ways to work together to earn the reward coupon. of probability by exploring it on their own before teaching probability rules. Students will love exploring probability concepts through these fun activities, and won't even realize how much they're learning!

    Students LOVE this!

    Students get excited to work together to earn a group activity reinforcer coupon. When they complete their goal, they earn a reward, special activity, or privilege on the coupon card or you can set it up so students select the coupon from a coupon box.

    Here's what you'll get:

    52 classroom positive behavior coupons (more to be added)

    92 punch cards (4 different versions)

    •Boy/girl versions

    •Superheroes

    •Vehicles

    •Construction/Rescue Vehicles

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    Total Pages
    43 pages
    Answer Key
    N/A
    Teaching Duration
    1 Year
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