Probability Carnival Game Project

Probability Carnival Game Project
Probability Carnival Game Project
Probability Carnival Game Project
Probability Carnival Game Project
Probability Carnival Game Project
Probability Carnival Game Project
Probability Carnival Game Project
Probability Carnival Game Project
Grade Levels
Resource Type
File Type

Zip

(6 MB|17 pages)
Product Rating
Standards
  • Product Description
  • StandardsNEW

Includes:

  • Teacher Tips
  • 10 page Student Packet
  • Sample Project
  • Rubric
  • Student Progress Tracker

Student will design and man a carnival game with compound events leading up to 3 levels of prizes. Students must submit a game proposal and get approved by their teacher, calculate the theoretical probability of winning each prize, and then collect data and determine experimental probability. Reflection questions are included at the end.

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Check out this blog post to see more examples of student work!

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I'm so grateful to see that so many people are using and enjoying this project, as it has become one of my best sellers! I'm always so happy to receive any photos showing your implementation of the carnival at laneyleeteaches@gmail.com. I will never share or reproduce these photos without explicit permission. Helping other teachers is my passion, so it brightens my day to see your work in action!

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Log in to see state-specific standards (only available in the US).
Design and use a simulation to generate frequencies for compound events. For example, use random digits as a simulation tool to approximate the answer to the question: If 40% of donors have type A blood, what is the probability that it will take at least 4 donors to find one with type A blood?
Represent sample spaces for compound events using methods such as organized lists, tables and tree diagrams. For an event described in everyday language (e.g., “rolling double sixes”), identify the outcomes in the sample space which compose the event.
Understand that, just as with simple events, the probability of a compound event is the fraction of outcomes in the sample space for which the compound event occurs.
Find probabilities of compound events using organized lists, tables, tree diagrams, and simulation.
Develop a probability model (which may not be uniform) by observing frequencies in data generated from a chance process. For example, find the approximate probability that a spinning penny will land heads up or that a tossed paper cup will land open-end down. Do the outcomes for the spinning penny appear to be equally likely based on the observed frequencies?
Total Pages
17 pages
Answer Key
Included with rubric
Teaching Duration
1 Week
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