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Project Based Learning: Math - Ratio

Project Based Learning: Math - Ratio
Project Based Learning: Math - Ratio
Project Based Learning: Math - Ratio
Project Based Learning: Math - Ratio
Project Based Learning: Math - Ratio
Project Based Learning: Math - Ratio
Project Based Learning: Math - Ratio
Project Based Learning: Math - Ratio
Grade Levels
Resource Type
Common Core Standards
Product Rating
4.0
1 Rating
File Type

PDF (Acrobat) Document File

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80 KB|18 pages
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Product Description

Please do review this product as I have worked hard on creating new products that meet my customers needs!! Much appreciated!!!

Purchase this product to engage your students with a math challenge that incorporates their interest in video games while learning ratio.

Picture your class quietly drawing their video game storyboards while explaining how they correctly incorporated ratio into their game design.

Your students will benefit from this product by learning how to apply coordinates to a real problem that your students will be engaged with.

Your students will also learn how to apply design thinking to their learning.

This product comes with an assessment rubric

This product requires no technology. Students design their video game by sketching it out on the paper template to create their storyboard.

Instructions: Print off and staple together the design challenge booklet and give it to students to create their storyboard. The booklet has students demonstrate their progress learning and mastering the math skill while sketching out their video game and embedding the math into their game.

This product combines Problem Based Learning, Inquiry, a Design Challenge and curriculum into one activity.

CCSS.MATH.CONTENT.6.RP.A.1 Understand the concept of a ratio and use ratio language to describe a ratio relationship between two quantities.

CCSS.MATH.CONTENT.6.RP.A.3 Use ratio and rate reasoning to solve real-world and mathematical problems, e.g., by reasoning about tables of equivalent ratios, tape diagrams, double number line diagrams, or equations.

NGSS: MS-ETS 1-1, 1-2, 1-3, 1-4 Develop an iterative model to achieve optimal design

CCSS.ELA-LITERACY.W.6.3 Write narratives to develop real or imagined experiences or events using effective technique, relevant descriptive details, and well-structured event sequences

Product Objective

1. Students will correctly demonstrate how to use ratio.

2. Students will create a storyboard that demonstrates and explains the functionality of a game.

Total Pages
18 pages
Answer Key
N/A
Teaching Duration
N/A
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Toby Beck

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