Project Based Learning: Owls - STEAM, Biomimicry, Digital Activities

Project Based Learning: Owls - STEAM, Biomimicry, Digital Activities
Project Based Learning: Owls - STEAM, Biomimicry, Digital Activities
Project Based Learning: Owls - STEAM, Biomimicry, Digital Activities
Project Based Learning: Owls - STEAM, Biomimicry, Digital Activities
Project Based Learning: Owls - STEAM, Biomimicry, Digital Activities
Project Based Learning: Owls - STEAM, Biomimicry, Digital Activities
Project Based Learning: Owls - STEAM, Biomimicry, Digital Activities
Project Based Learning: Owls - STEAM, Biomimicry, Digital Activities
Resource Type
File Type
PDF (4 MB|25 pages)
Standards
NGSS3-5-ETS1-2
NGSS3-5-ETS1-1
NGSSK-2-ETS1-1
NGSS1-LS1-1
NGSSK-2-ETS1-2
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Digital Download
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You can add an interactive layer to this PDF and assign it to your students through Google Classroom. Learn more
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  • Product Description
  • Standards

Looking for something exciting for a project based learning unit? This resource focuses on the study of owls through the. This is a lesson plan that will guide you through the process of using biomimicry and steam activities to inspire students to ask questions, study owls and use creative thinking to explore ideas.

This resource has been prepared so that your students can use it on digital devices. I have selected suitable slides for you, you need to insert text boxes and you can also add instructions for your students.

Contact me on maliasa@live.com if you have any questions, thanks.

1. Introduction to biomimicry.

2. What I know, what I think I know, what I want to know.

3. I am in awe of owls because. . .

4. Interesting facts.

5. What if I was an owl? Invention inspired by eyes.

6. Flying robots.

7. Feathers - invent the quiet machine.

8. Design challenge

9. 2 posters - color and ink-friendly

Product Format:

• This download is a PDF and is formatted in US letter size. If you would prefer an alternate sizing, A4 size or spelling (colour vs color etc.), please leave me a note in the ‘ask a question section of my store'.

#projectbasedlearning #animals #bird #owl #digitalactivities #sparkingchildrensthinkibility #thinkdive #asajomard #tpt #digitalactivities

Log in to see state-specific standards (only available in the US).
NGSS3-5-ETS1-2
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
NGSS3-5-ETS1-1
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
NGSSK-2-ETS1-1
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
NGSS1-LS1-1
Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs. Examples of human problems that can be solved by mimicking plant or animal solutions could include designing clothing or equipment to protect bicyclists by mimicking turtle shells, acorn shells, and animal scales; stabilizing structures by mimicking animal tails and roots on plants; keeping out intruders by mimicking thorns on branches and animal quills; and, detecting intruders by mimicking eyes and ears.
NGSSK-2-ETS1-2
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
Total Pages
25 pages
Answer Key
N/A
Teaching Duration
N/A
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