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Common Core Standards
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How to Play Bump it!
1. Students place their game piece on the start square.
2. Students take turns rolling one die, moving that many spaces, and then covering up a match with one of their transparent chips on the interior board.
3. If a player lands on a space that matches something that is already covered they can bump someone else off of a space or lock their space by stacking a second transparent chip on top.
4. First player to get four in a row up and down, across, or diagonal wins.

This activity covers Texas 3rd Grade Math TEKS 3.6B.

(6) Geometry and measurement. The student applies mathematical process standards to analyze attributes of two-dimensional geometric figures to develop generalizations about their properties.
The student is expected to:

(B) use attributes to recognize rhombuses, parallelograms, trapezoids, rectangles, and squares as examples of quadrilaterals and draw examples of quadrilaterals that do not belong to any of these subcategories;

Like this BUMP game? Check out my others:
Fractions Bump It TEKS 3.3A, 3.3,F 3.3H
Division Facts Bump it! TEKS 3.4F
Multiplication Facts Bump it! TEKS 3.4F
Rounding to the Nearest 10 or 100 Bump it! TEKS 3.4B

***Or, save even more when you purchase them as a BUNDLE!***
3rd Grade Math TEKS Bump It Bundle

Permission to copy for single classroom use only.
Electronic distribution limited to single classroom use only.
Not for public display.
Total Pages
3 pages
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